Search found 29 matches

by jarwulf
Sun Mar 15, 2015 17:35
Forum: Help
Topic: CEGUI CMAKE refused to find Boost_INCLUDE_DIR (ADVANCED)
Replies: 1
Views: 1727

CEGUI CMAKE refused to find Boost_INCLUDE_DIR (ADVANCED)

Hi I'm tryin got build 0.8.4 cegui with 1.9 ogre and VS2008 and cmake keeps giving me errors even though I specify what they ask for. CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMa...
by jarwulf
Fri Aug 03, 2012 00:15
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot10 release
Replies: 19
Views: 13343

Re: Snapshot10 release

currently on a nongaming project but great work and good luck on your defense...
by jarwulf
Sun Apr 29, 2012 07:06
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot7 release
Replies: 9
Views: 10641

Re: Snapshot7 release

cool, if more people knew about this cegui itself would become much more popular
by jarwulf
Fri Apr 13, 2012 18:32
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot6 release
Replies: 17
Views: 12882

Re: Snapshot6 release

So when's the ball gonna drop for ss7?
by jarwulf
Sun Dec 18, 2011 21:47
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot5 release
Replies: 4
Views: 5469

Re: snapshot5 release

jarwulf: Please report all issues to http://www.cegui.org.uk/mantis I would appreciate you helping with the project file format or documentation for it. Maybe first time it should pop a window telling you that folders are "virtual" in projects? I can't remember the exact names but CEED wi...
by jarwulf
Tue Dec 06, 2011 18:53
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot5 release
Replies: 4
Views: 5469

Re: snapshot5 release

haven't had much time to do more than a cursory view of it but two suggestions. Minor issues... The program crashes if I start and new project and then quit out of it without doing anything else. Its sort of confusing to a newcomer that the project folders and files have to be manually created and a...
by jarwulf
Tue Nov 29, 2011 18:51
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot5 release
Replies: 4
Views: 5469

Re: snapshot5 release

yah....wait I'll have to pull myself off of arkham asylum to take a good look at this boo!
by jarwulf
Mon Nov 21, 2011 00:53
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: 5th CEED
Replies: 4
Views: 2199

Re: 5th CEED

yeah, better to have a thoroughly test product than have to wait for the 6th release.
by jarwulf
Sat Nov 05, 2011 07:32
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: 5th CEED
Replies: 4
Views: 2199

5th CEED

So when is the 5th version gonna be available?
by jarwulf
Wed Sep 21, 2011 17:35
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot4 release
Replies: 14
Views: 11525

Re: Snapshot4 release

Yahh...I now have even more reason to restart my moribund project....
by jarwulf
Tue Aug 23, 2011 22:43
Forum: Help
Topic: demos
Replies: 1
Views: 776

demos

Hi, I was wondering where I could find demo source code preferably under a permissive license. I found some demos on the main page but it was just the binaries and no source code. I'm also interested in other good demos/examples besides the official ones as I want to see a wide variety of source cod...
by jarwulf
Sun Aug 07, 2011 02:30
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Unified Editor?
Replies: 1
Views: 1751

Unified Editor?

Is the CEED editor basically ready to the point where I can quit worrying about learning the layout and imageset editor and go use it on a current project? I'm not planning to do anything fancy yet just some basic UI designs.
by jarwulf
Fri Jun 03, 2011 03:16
Forum: Help
Topic: function argument number
Replies: 4
Views: 1188

Re: function argument number

Make sure onExitButton has a signature of bool onExitButton( const EventArgs& args). This is a common mistake. If it matches that, please post the declaration of it. //MenuState.h bool onExitButton(const CEGUI::EventArgs &args); //MenuState.cpp bool MenuState::onExitButton(const CEGUI::Even...
by jarwulf
Wed Jun 01, 2011 02:17
Forum: Help
Topic: function argument number
Replies: 4
Views: 1188

function argument number

hi, I'm currently attempting to lay the framework for a UI which is a lot bigger than anything I've done before. I've run into some problems. I have a file called UImanager.cc which handles all the loading of window layouts and button registrations. One of the first errors I get when attempting to c...
by jarwulf
Sun Feb 20, 2011 03:57
Forum: Help
Topic: bootstrap crash
Replies: 1
Views: 1121

bootstrap crash

Hi, I'm getting a crash at m_pTimer = new Ogre::Timer(); m_pTimer->reset(); /* m_pGUIRenderer = new CEGUI::OgreCEGUIRenderer(m_pRenderWnd, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, 0); m_pGUISystem = new CEGUI::System(m_pGUIRenderer); */ [i]>>> (breakpoint)[/i] m_pGUIRenderer = &CEGUI::OgreRender...

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