Search found 29 matches
- Sun Mar 15, 2015 17:35
- Forum: Help
- Topic: CEGUI CMAKE refused to find Boost_INCLUDE_DIR (ADVANCED)
- Replies: 1
- Views: 3677
CEGUI CMAKE refused to find Boost_INCLUDE_DIR (ADVANCED)
Hi I'm tryin got build 0.8.4 cegui with 1.9 ogre and VS2008 and cmake keeps giving me errors even though I specify what they ask for. CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMa...
- Fri Aug 03, 2012 00:15
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot10 release
- Replies: 19
- Views: 41628
Re: Snapshot10 release
currently on a nongaming project but great work and good luck on your defense...
- Sun Apr 29, 2012 07:06
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot7 release
- Replies: 9
- Views: 27107
Re: Snapshot7 release
cool, if more people knew about this cegui itself would become much more popular
- Fri Apr 13, 2012 18:32
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot6 release
- Replies: 17
- Views: 31275
Re: Snapshot6 release
So when's the ball gonna drop for ss7?
- Sun Dec 18, 2011 21:47
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot5 release
- Replies: 4
- Views: 10997
Re: snapshot5 release
jarwulf: Please report all issues to http://www.cegui.org.uk/mantis I would appreciate you helping with the project file format or documentation for it. Maybe first time it should pop a window telling you that folders are "virtual" in projects? I can't remember the exact names but CEED wi...
- Tue Dec 06, 2011 18:53
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot5 release
- Replies: 4
- Views: 10997
Re: snapshot5 release
haven't had much time to do more than a cursory view of it but two suggestions. Minor issues... The program crashes if I start and new project and then quit out of it without doing anything else. Its sort of confusing to a newcomer that the project folders and files have to be manually created and a...
- Tue Nov 29, 2011 18:51
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot5 release
- Replies: 4
- Views: 10997
Re: snapshot5 release
yah....wait I'll have to pull myself off of arkham asylum to take a good look at this boo!
- Mon Nov 21, 2011 00:53
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: 5th CEED
- Replies: 4
- Views: 5431
Re: 5th CEED
yeah, better to have a thoroughly test product than have to wait for the 6th release.
- Sat Nov 05, 2011 07:32
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: 5th CEED
- Replies: 4
- Views: 5431
5th CEED
So when is the 5th version gonna be available?
- Wed Sep 21, 2011 17:35
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot4 release
- Replies: 14
- Views: 23871
Re: Snapshot4 release
Yahh...I now have even more reason to restart my moribund project....
demos
Hi, I was wondering where I could find demo source code preferably under a permissive license. I found some demos on the main page but it was just the binaries and no source code. I'm also interested in other good demos/examples besides the official ones as I want to see a wide variety of source cod...
- Sun Aug 07, 2011 02:30
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Unified Editor?
- Replies: 1
- Views: 4082
Unified Editor?
Is the CEED editor basically ready to the point where I can quit worrying about learning the layout and imageset editor and go use it on a current project? I'm not planning to do anything fancy yet just some basic UI designs.
- Fri Jun 03, 2011 03:16
- Forum: Help
- Topic: function argument number
- Replies: 4
- Views: 3953
Re: function argument number
Make sure onExitButton has a signature of bool onExitButton( const EventArgs& args). This is a common mistake. If it matches that, please post the declaration of it. //MenuState.h bool onExitButton(const CEGUI::EventArgs &args); //MenuState.cpp bool MenuState::onExitButton(const CEGUI::Even...
- Wed Jun 01, 2011 02:17
- Forum: Help
- Topic: function argument number
- Replies: 4
- Views: 3953
function argument number
hi, I'm currently attempting to lay the framework for a UI which is a lot bigger than anything I've done before. I've run into some problems. I have a file called UImanager.cc which handles all the loading of window layouts and button registrations. One of the first errors I get when attempting to c...
- Sun Feb 20, 2011 03:57
- Forum: Help
- Topic: bootstrap crash
- Replies: 1
- Views: 2809
bootstrap crash
Hi, I'm getting a crash at m_pTimer = new Ogre::Timer(); m_pTimer->reset(); /* m_pGUIRenderer = new CEGUI::OgreCEGUIRenderer(m_pRenderWnd, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, 0); m_pGUISystem = new CEGUI::System(m_pGUIRenderer); */ [i]>>> (breakpoint)[/i] m_pGUIRenderer = &CEGUI::OgreRender...