Same to me.
I found this bug because 0.7.7 changes:
- Modified: Refactor Window::onParentSized to not abuse Window::setArea_impl.
- Modified: refactor some Window implementation: mostly breaking up setArea_impl, and then reducing some code repetition elsewhere.
Search found 7 matches
- Mon Sep 24, 2012 03:40
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Resolved] ItemListbox redraw problem
- Replies: 3
- Views: 10639
- Tue Mar 13, 2012 09:04
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: screen will be messed up when lost device?
- Replies: 2
- Views: 3146
Re: screen will be messed up when lost device?
Thanks for reply.
I found when the window size changed, OgreD3D9RenderSystem will reset the device after WndEvtListener::windowResized(CEGuiOgreBaseApplication.cpp) called.
So if you call notifyDisplaySizeChanged(or invalidateAllCachedRendering) in next frame , the problem will solved.
I found when the window size changed, OgreD3D9RenderSystem will reset the device after WndEvtListener::windowResized(CEGuiOgreBaseApplication.cpp) called.
So if you call notifyDisplaySizeChanged(or invalidateAllCachedRendering) in next frame , the problem will solved.
- Mon Mar 12, 2012 13:21
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: screen will be messed up when lost device?
- Replies: 2
- Views: 3146
screen will be messed up when lost device?
Hi, I'm using: cegui 0.7.5 (0.7.6 also has this problem) ogre 1.7.4 with d3d9 render Windows XP (this problem not show up in windows 7) When ogre lost device: 19:56:18: !!! Direct3D Device successfully restored. 19:56:18: D3D9 device: 0x[0D,23A,860] was reset Then i call CEGUI::System::getSingleton(...
- Fri Feb 24, 2012 14:09
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: crash in void OgreRenderer::beginRendering()
- Replies: 1
- Views: 2844
crash in void OgreRenderer::beginRendering()
cegui 0.7.6 ogre v1.7.2 d_pimpl->d_previousVP = d_pimpl->d_renderSystem->_getViewport(); This line will return a deleted viewport* pointer when destroy cegui window befor OgreRenderer::beginRendering(). The order is: 1. destory a cegui window 2. Window::onChildRemoved() getTargetRenderingSurface().i...
- Fri Apr 29, 2011 10:13
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: DragContainer will disappear when other window signalRedraw
- Replies: 1
- Views: 2809
DragContainer will disappear when other window signalRedraw
In Dragging mode, DragContainer will disappear when other window signalRedraw. When you move mouse again, DragContainer reappear again.
I try to set the parent window UsingAutoRenderingSurface = false, this problem solved.
Is this a bug? thanks.
I try to set the parent window UsingAutoRenderingSurface = false, this problem solved.
Is this a bug? thanks.
- Thu Sep 02, 2010 13:08
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: 0.7.1 ogrerenderer dx9 crash when lost device
- Replies: 3
- Views: 4512
Re: 0.7.1 ogrerenderer dx9 crash when lost device
Thank you, but there is another lost device bug crash when lost device: OGRE EXCEPTION(3:RenderingAPIException): Failed to DrawPrimitive : Invalid call in D3D9Re nderSystem::_render at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9RenderSystem .cpp (line 3115) Direct3D9: (ERROR) :Need to call BeginSc...
- Wed May 26, 2010 07:28
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: 0.7.1 ogrerenderer dx9 crash when lost device
- Replies: 3
- Views: 4512
0.7.1 ogrerenderer dx9 crash when lost device
sdk: Ogre 1.7.1, cegui 0.7.1 Run Sample_Demox_d.exe, select ogrerenderer, choose dx9 render, full-screen no. when sample started, then move window to another display, you'll got: OGRE EXCEPTION(7:InternalErrorException): Cannot begin frame - no viewport selected. in D3D9RenderSystem::_beginFrame at ...