Search found 18 matches
- Fri Mar 14, 2014 08:48
- Forum: Help
- Topic: D3D rendering slowly after resize
- Replies: 11
- Views: 7238
Re: render gui very slow!!!
hi ident then i read doucument and i follow tutorials i put cegui into my engine and i can saw hellowWorld window successfully but it has old problem that when i resize the window render crash! i follow step below 1 "Create an instance of a CEGUI::Renderer based object and Create the CEGUI::Sys...
- Thu Mar 13, 2014 08:52
- Forum: Help
- Topic: D3D rendering slowly after resize
- Replies: 11
- Views: 7238
Re: render gui very slow!!!
hi there! sorry for long time to reply,because i tried to change version A few days ago before the version is 0.7.1 then i think maybe is version issue finnally i can compile last new version , i Transplant it to my sloution so i update version to 0.8.3,but it still doesn't work! here is initCEGUI c...
- Mon Mar 10, 2014 08:50
- Forum: Help
- Topic: D3D rendering slowly after resize
- Replies: 11
- Views: 7238
Re: render gui very slow!!!
impossible to tell without callstack. YOU must debug it and post the callstack in code tags. you mean i should build cegui whth debug mode? yes i can debug cegui code in my solution So does it render fast if you do not change the window size? Do you even inject the right events for changed window s...
- Mon Mar 10, 2014 08:39
- Forum: Help
- Topic: D3D rendering slowly after resize
- Replies: 11
- Views: 7238
Re: render gui very slow!!!
hi Ident Let me try to explain what I mean i want to use cegui with a engine , this enginer in not ogre or Irrlicht, but it is a Design of An Interactive 3D Graphic Toolkit based on DirectX9(and it is Not open source) It provides a interface to contact directx9 device pointer; so i think maybe i can...
- Wed Mar 05, 2014 10:01
- Forum: Help
- Topic: D3D rendering slowly after resize
- Replies: 11
- Views: 7238
Re: render gui very slow!!!
You put no effort into writing this post, and it is therefore not possible to help you. Look at how other people write posts and follow our guidelines. The info you gave us is minimal and the way you wrote your topic and post shows you put almost no effort or thoughts behind this, while you expect ...
- Wed Mar 05, 2014 08:23
- Forum: Help
- Topic: D3D rendering slowly after resize
- Replies: 11
- Views: 7238
D3D rendering slowly after resize
hi there first sorry for my english i hope you can understand i use cegui with directx,but it is very very slowly to render on frame(about ten second for one frame) i dont konw why not in sample i use it in my projection, in sample its work well i can got the dx device from my render engine not crea...
- Sat Jul 17, 2010 05:22
- Forum: Help
- Topic: DXRenderer is diffrent between create by me and cegui sample
- Replies: 4
- Views: 2747
Re: DXRenderer is diffrent between create by me and cegui sample
hi ce ,maybe my direction is wrong ,but it is crash when i want to get the WindowIterator and use "isAtStart" function
here is my screen shot
ps: i use dynamic lib
thanks
here is my screen shot
ps: i use dynamic lib
thanks
- Wed Jul 14, 2010 06:21
- Forum: Help
- Topic: DXRenderer is diffrent between create by me and cegui sample
- Replies: 4
- Views: 2747
DXRenderer is diffrent between create by me and cegui sample
hi there --------------------- firstable, i really sorry for my Thoughtless,and i change my subject so that you can understand problem is before "come in" :wink: i fix my picture address, could you see it now?? --------------------- i use same way to create directx device from ceguisampleh...
- Fri Jul 09, 2010 08:07
- Forum: Help
- Topic: complie 0.7.1 problem
- Replies: 4
- Views: 3363
complie 0.7.1 problem
hi ce
i complie project of ceguibase found some error
Thanks
i complie project of ceguibase found some error
Code: Select all
Cannot open include file: 'pcre.h': No such file or directory
'ft2build.h': No such file or directory
Thanks
- Wed Jun 30, 2010 10:45
- Forum: Help
- Topic: can not show chinese character(version 0.7.1)
- Replies: 1
- Views: 1639
can not show chinese character(version 0.7.1)
hi there here is my problem.. i use "sample_FontDemo" project for test it is work fine if i use old version of cegui (0.6.2) i just add { (utf8 *)"MSYH. Chinese", (utf8 *)"简体中文测试,微软雅黑\n", } in struct LangList but when i update version to 0.7.1 ,i can not see anything in...
- Mon Jun 28, 2010 08:36
- Forum: Help
- Topic: help me!!!
- Replies: 1
- Views: 1508
help me!!!
hi ce in scenme <?xml version="1.0" ?> <GUIScheme Name="BaseScheme"> <WindowSet Filename="CEGUIFalagardWRBase" /> </GUIScheme> ok it work fine!! here is log 28/06/2010 16:22:35 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 28/06/2...
- Thu Jun 17, 2010 09:41
- Forum: Help
- Topic: elementFontStart: Encountered unknown font type...
- Replies: 3
- Views: 2194
Re: elementFontStart: Encountered unknown font type...
hi ce ok, that error is disappear...but i got another errors :( in scheme ... <Font Name="SongTiBmp12" Filename="../Data/Interface/Schema/SongTiBmp12.font" Type="Pixmap" /> ... in font file ... <?xml version="1.0" ?> <Font Name="SongTiBmp12" Filename...
- Sun Jun 13, 2010 09:53
- Forum: Help
- Topic: elementFontStart: Encountered unknown font type...
- Replies: 3
- Views: 2194
elementFontStart: Encountered unknown font type...
hi there! i think cegui cann't find the font type,but i copy "myfont.font" and "mytibmp.bin" to the work directroy in scheme ... <Font Name="mybmp" Filename="myfont.font" Type="Bitmap" /> ... in font <?xml version="1.0" ?> <Font Name="...
- Mon Jun 07, 2010 03:22
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor.scheme does not exist
- Replies: 4
- Views: 13792
Re: CEImagesetEditor.scheme does not exist
i got it !!!!! wxString gg = wxStandardPaths::Get().GetResourcesDir(); i found "gg == CEImagesetEditor\bin",but in post-build event " xcopy ..\data ..\bin\debug\data /S /I /Y" therefore i should copy "data" folder to directory "CEImagesetEditor\bin", not "...
- Sat Jun 05, 2010 10:37
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor.scheme does not exist
- Replies: 4
- Views: 13792
Re: CEImagesetEditor.scheme does not exist
I don't know. Have you moved the executable from it's original built location? If so you also need to ensure the 'data' directory is next to the .exe file. It might also be a working directory issue if you're running from within the debugger. CE. hi CE thanks your help i do nont move the executable...