Search found 18 matches

by cl781121
Fri Mar 14, 2014 08:48
Forum: Help
Topic: D3D rendering slowly after resize
Replies: 11
Views: 7238

Re: render gui very slow!!!

hi ident then i read doucument and i follow tutorials i put cegui into my engine and i can saw hellowWorld window successfully but it has old problem that when i resize the window render crash! i follow step below 1 "Create an instance of a CEGUI::Renderer based object and Create the CEGUI::Sys...
by cl781121
Thu Mar 13, 2014 08:52
Forum: Help
Topic: D3D rendering slowly after resize
Replies: 11
Views: 7238

Re: render gui very slow!!!

hi there! sorry for long time to reply,because i tried to change version A few days ago before the version is 0.7.1 then i think maybe is version issue finnally i can compile last new version , i Transplant it to my sloution so i update version to 0.8.3,but it still doesn't work! here is initCEGUI c...
by cl781121
Mon Mar 10, 2014 08:50
Forum: Help
Topic: D3D rendering slowly after resize
Replies: 11
Views: 7238

Re: render gui very slow!!!

impossible to tell without callstack. YOU must debug it and post the callstack in code tags. you mean i should build cegui whth debug mode? yes i can debug cegui code in my solution So does it render fast if you do not change the window size? Do you even inject the right events for changed window s...
by cl781121
Mon Mar 10, 2014 08:39
Forum: Help
Topic: D3D rendering slowly after resize
Replies: 11
Views: 7238

Re: render gui very slow!!!

hi Ident Let me try to explain what I mean i want to use cegui with a engine , this enginer in not ogre or Irrlicht, but it is a Design of An Interactive 3D Graphic Toolkit based on DirectX9(and it is Not open source) It provides a interface to contact directx9 device pointer; so i think maybe i can...
by cl781121
Wed Mar 05, 2014 10:01
Forum: Help
Topic: D3D rendering slowly after resize
Replies: 11
Views: 7238

Re: render gui very slow!!!

You put no effort into writing this post, and it is therefore not possible to help you. Look at how other people write posts and follow our guidelines. The info you gave us is minimal and the way you wrote your topic and post shows you put almost no effort or thoughts behind this, while you expect ...
by cl781121
Wed Mar 05, 2014 08:23
Forum: Help
Topic: D3D rendering slowly after resize
Replies: 11
Views: 7238

D3D rendering slowly after resize

hi there first sorry for my english i hope you can understand i use cegui with directx,but it is very very slowly to render on frame(about ten second for one frame) i dont konw why not in sample i use it in my projection, in sample its work well i can got the dx device from my render engine not crea...
by cl781121
Sat Jul 17, 2010 05:22
Forum: Help
Topic: DXRenderer is diffrent between create by me and cegui sample
Replies: 4
Views: 2747

Re: DXRenderer is diffrent between create by me and cegui sample

hi ce ,maybe my direction is wrong ,but it is crash when i want to get the WindowIterator and use "isAtStart" function

here is my screen shot

Image

ps: i use dynamic lib

thanks :rofl:
by cl781121
Wed Jul 14, 2010 06:21
Forum: Help
Topic: DXRenderer is diffrent between create by me and cegui sample
Replies: 4
Views: 2747

DXRenderer is diffrent between create by me and cegui sample

hi there --------------------- firstable, i really sorry for my Thoughtless,and i change my subject so that you can understand problem is before "come in" :wink: i fix my picture address, could you see it now?? --------------------- i use same way to create directx device from ceguisampleh...
by cl781121
Fri Jul 09, 2010 08:07
Forum: Help
Topic: complie 0.7.1 problem
Replies: 4
Views: 3363

complie 0.7.1 problem

hi ce

i complie project of ceguibase found some error

Code: Select all

Cannot open include file: 'pcre.h': No such file or directory

'ft2build.h': No such file or directory


Thanks :hammer: :hammer:
by cl781121
Wed Jun 30, 2010 10:45
Forum: Help
Topic: can not show chinese character(version 0.7.1)
Replies: 1
Views: 1639

can not show chinese character(version 0.7.1)

hi there here is my problem.. i use "sample_FontDemo" project for test it is work fine if i use old version of cegui (0.6.2) i just add { (utf8 *)"MSYH. Chinese", (utf8 *)"简体中文测试,微软雅黑\n", } in struct LangList but when i update version to 0.7.1 ,i can not see anything in...
by cl781121
Mon Jun 28, 2010 08:36
Forum: Help
Topic: help me!!!
Replies: 1
Views: 1508

help me!!!

hi ce in scenme <?xml version="1.0" ?> <GUIScheme Name="BaseScheme"> <WindowSet Filename="CEGUIFalagardWRBase" /> </GUIScheme> ok it work fine!! here is log 28/06/2010 16:22:35 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 28/06/2...
by cl781121
Thu Jun 17, 2010 09:41
Forum: Help
Topic: elementFontStart: Encountered unknown font type...
Replies: 3
Views: 2194

Re: elementFontStart: Encountered unknown font type...

hi ce ok, that error is disappear...but i got another errors :( in scheme ... <Font Name="SongTiBmp12" Filename="../Data/Interface/Schema/SongTiBmp12.font" Type="Pixmap" /> ... in font file ... <?xml version="1.0" ?> <Font Name="SongTiBmp12" Filename...
by cl781121
Sun Jun 13, 2010 09:53
Forum: Help
Topic: elementFontStart: Encountered unknown font type...
Replies: 3
Views: 2194

elementFontStart: Encountered unknown font type...

hi there! i think cegui cann't find the font type,but i copy "myfont.font" and "mytibmp.bin" to the work directroy in scheme ... <Font Name="mybmp" Filename="myfont.font" Type="Bitmap" /> ... in font <?xml version="1.0" ?> <Font Name="...
by cl781121
Mon Jun 07, 2010 03:22
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor.scheme does not exist
Replies: 4
Views: 13792

Re: CEImagesetEditor.scheme does not exist

i got it !!!!! wxString gg = wxStandardPaths::Get().GetResourcesDir(); i found "gg == CEImagesetEditor\bin",but in post-build event " xcopy ..\data ..\bin\debug\data /S /I /Y" therefore i should copy "data" folder to directory "CEImagesetEditor\bin", not "...
by cl781121
Sat Jun 05, 2010 10:37
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor.scheme does not exist
Replies: 4
Views: 13792

Re: CEImagesetEditor.scheme does not exist

I don't know. Have you moved the executable from it's original built location? If so you also need to ensure the 'data' directory is next to the .exe file. It might also be a working directory issue if you're running from within the debugger. CE. hi CE thanks your help i do nont move the executable...

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