Search found 9 matches
- Sat Oct 16, 2010 15:19
- Forum: Help
- Topic: Scaling of windows
- Replies: 1
- Views: 1369
Scaling of windows
Hi, I wanted to know if theres a way to keep each window scalable, because how it is now, the bigger the DirectX window is, the CEGUI windows are bigger and more pixalated. If you don't understand what I mean here are some examples: Standard: http://pokit.etf.ba/upload/?pokit95edca92b1e846073efb9424...
- Thu Jul 08, 2010 23:45
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage from pixel buffer
- Replies: 6
- Views: 4823
Re: StaticImage from pixel buffer
Thanks for the info, but did you mean like this: ImagesetManager::getSingleton().get( "InGameBrowser" ). getTexture()->loadFromMemory( pixels, Size( (float)( LLMozLib::getInstance()->getBrowserRowSpan( mBrowser->mBrowserWindowId ) / LLMozLib::getInstance()->getBrowserDepth( mBrowser->mBrow...
- Tue Jul 06, 2010 20:47
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage from pixel buffer
- Replies: 6
- Views: 4823
Re: StaticImage from pixel buffer
Thanks for the info! I did go through the forum earlier and I did find a more up-to-date way to do it I think: ImagesetManager::getSingleton().get( "InGameBrowser" ). getTexture()->loadFromMemory( pixels, Size( (float)( LLMozLib::getInstance()->getBrowserRowSpan( mBrowser->mBrowserWindowId...
- Mon Jul 05, 2010 04:04
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage from pixel buffer
- Replies: 6
- Views: 4823
StaticImage from pixel buffer
Hi,
Could anyone be nice enough to give me an example of how to render an image from a pixel buffer onto a StaticImage control?
I'm making a web browser with LLMozLib, I have LLMozLib all setup, but I have no idea how to get the pixel buffer into an image.
Thanks for any help,
Ethan
Could anyone be nice enough to give me an example of how to render an image from a pixel buffer onto a StaticImage control?
I'm making a web browser with LLMozLib, I have LLMozLib all setup, but I have no idea how to get the pixel buffer into an image.
Thanks for any help,
Ethan
- Fri Jul 02, 2010 19:42
- Forum: Modifications / Integrations / Customisations
- Topic: MyEffect wobbly effect help
- Replies: 6
- Views: 4628
Re: MyEffect wobbly effect help
Can you see that your OP basically says "I copied this and that over, but it doesn't work. Why?" Do you really, honestly expect anyone to know why it doesn't work? And while that seems a rhetorical question, I'd actually really like you to answer it, since I fail to understand why, time a...
- Thu Jul 01, 2010 19:06
- Forum: Modifications / Integrations / Customisations
- Topic: MyEffect wobbly effect help
- Replies: 6
- Views: 4628
Re: MyEffect wobbly effect help
here's the log: 30/06/2010 22:23:54 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 30/06/2010 22:23:54 (Std) + Crazy Eddie's GUI System - Event log + 30/06/2010 22:23:54 (Std) + (http://www.cegui.org.uk/) + 30/06/2010 22:23:54 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-...
- Thu Jul 01, 2010 05:22
- Forum: Modifications / Integrations / Customisations
- Topic: MyEffect wobbly effect help
- Replies: 6
- Views: 4628
MyEffect wobbly effect help
Hi, I'm trying to use the wobbly effect in my project, I copied over the class header and cpp to my project, and its not working, the project compiles fine, and it runs fine, just no wobbly effect. I debugged the functions to see if they were being called, all but the update function get called... I...
- Fri Jun 25, 2010 23:57
- Forum: Offtopic Discussion
- Topic: SleekSpace skin header missing?
- Replies: 1
- Views: 2810
SleekSpace skin header missing?
For me, the header of the window for SleekSpace is missing... Is this just me or is the skin corrupted?
Here is what it looks like in the CELayoutEditor:
Here is what it looks like in the CELayoutEditor:
- Wed Jun 23, 2010 06:29
- Forum: Help
- Topic: Beginner Rendering
- Replies: 0
- Views: 3021
Beginner Rendering
Hi, I'm using CEGUI to interface a game-overlay (something like Xfire). The overlay hooks the DirectX9 game's EndScene and inserts its own rendering logic. Unfortunately CEGUI::System::create is giving problems... I'm using the code from: http://www.cegui.org.uk/wiki/index.php/The_Beginner_Guide_to_...