Argh, I didn't see you told that Kulik ^^
And thanks for the tips Jamarr.
Search found 14 matches
- Sat Aug 07, 2010 02:48
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
- Fri Aug 06, 2010 20:26
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Re: Deployment & OgreRenderer
Yeah ! I just found the problem ! :) The problem was the logger. Because I don't want the CEGUI.log in the installation folder (and also because the app doesn't have the write rights). I changed the log filename with that : CEGUI::Logger::getSingleton().setLogFilename("My_new_cegui_log.log"...
- Thu Aug 05, 2010 16:41
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Re: Deployment & OgreRenderer
I can't deploy the application with the debug mode. Or I don't know how to do ^^
And yes, for now, it's only on the same computer.
And yes, for now, it's only on the same computer.
- Thu Aug 05, 2010 03:23
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Re: Deployment & OgreRenderer
As I said before, all works fine into Visual Studio in debug and release mode (ctrl+F5). The app runs and doesn't crashes. If I ran directly the executable instead of into Visual Studio, all works fine too. It's only after the deployment that it crashes :-/ But I don't know why, the code is the same...
- Wed Aug 04, 2010 15:44
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Re: Deployment & OgreRenderer
No no I have all CEGUI DLL into my installation folder (CEGUIBase, CEGUIExpatParser, CEGUIFalagardWRBase and CEGUIOgreRenderer)
- Tue Aug 03, 2010 23:43
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Re: Deployment & OgreRenderer
Actually, it's an access violation. Here is the callstack CEGUIBase.dll!72fa4d22() [Frames below may be incorrect and/or missing, no symbols loaded for CEGUIBase.dll] > msvcr100.dll!_unlock(int locknum=19) Line 375 C msvcr100.dll!_unlock_file(_iobuf * pf=0x74622068) Line 313 + 0xe bytes C msvcr100.d...
- Tue Aug 03, 2010 15:09
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Re: Deployment & OgreRenderer
I changed the call CEGUI::OgreRenderer& renderer_ = CEGUI::OgreRenderer::bootstrapSystem(); by its equivalent to see how the app crashes if (CEGUI::System::getSingletonPtr()) throw CEGUI::InvalidRequestException("OgreRenderer::bootstrapSystem: " "CEGUI::System object is already in...
- Tue Aug 03, 2010 14:34
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Re: Deployment & OgreRenderer
Yeah, there is an exception, but I don't find the right one to get the reason.
I tried std::exception and CEGUI::Exception.
I tried std::exception and CEGUI::Exception.
- Mon Aug 02, 2010 21:29
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Re: Deployment & OgreRenderer
Actually, it's with Ogre 1.7.1 and CEGUI 0.7.1. But I don't have the CEGUI.log, because it's not build yet.
The very first thing I do in my GUI Engine is to run bootstrapSystem.
The very first thing I do in my GUI Engine is to run bootstrapSystem.
- Mon Aug 02, 2010 19:50
- Forum: Help
- Topic: Deployment & OgreRenderer
- Replies: 18
- Views: 9718
Deployment & OgreRenderer
Hi, I try to deploy my application (which uses CEGUI and Ogre). First, I had some problems with Ogre . Now it's ok and it's with CEGUI that I have some problems, especially when I do this : CEGUI::OgreRenderer::bootstrapSystem() I don't really know why, but when I try to use my installed application...
- Tue Jul 20, 2010 01:13
- Forum: Help
- Topic: CEGUI object deletes childs ?
- Replies: 2
- Views: 1555
Re: CEGUI object deletes childs ?
I wasn't be sure
Thanks for the confirmation !
Thanks for the confirmation !
- Sun Jul 18, 2010 19:57
- Forum: Help
- Topic: CEGUI object deletes childs ?
- Replies: 2
- Views: 1555
CEGUI object deletes childs ?
Hi,
I'm wondering if a CEGUI object automaticaly deletes their childs when he died...
For example, if I do this : obj->addItem(new Item("blablabla"));
If I call "delete obj;" obj will deletes the new item or I have to delete it myself ?
Thanks
I'm wondering if a CEGUI object automaticaly deletes their childs when he died...
For example, if I do this : obj->addItem(new Item("blablabla"));
If I call "delete obj;" obj will deletes the new item or I have to delete it myself ?
Thanks
- Fri Jul 02, 2010 17:26
- Forum: Help
- Topic: Error property in looknfeel
- Replies: 2
- Views: 2998
Re: Error property in looknfeel
Hi scriptkid,
Thanks ! I just forgot to add this line ^^
That works well now. Thanks
Thanks ! I just forgot to add this line ^^
That works well now. Thanks
- Fri Jul 02, 2010 01:54
- Forum: Help
- Topic: Error property in looknfeel
- Replies: 2
- Views: 2998
Error property in looknfeel
Hi everyone, For my project, I used a ListboxItem with an image. So I looked for on the Wiki and I saw this page which explains how to do with a checkbox. I try to change it to use an image instead of the checkbox, but I have an error when I use the SetProperty method. So, the code in my looknfeel i...