Search found 5 matches

by qiao-y
Tue Jul 27, 2010 04:06
Forum: Help
Topic: [SOLVED]Problems of CEGUI and Irrlicht
Replies: 9
Views: 6113

Re: Problems of CEGUI and Irrlicht

Thank you very much Timo. I used your code and solved the problem!!!

Code: Select all

fWnd->setUsingAutoRenderingSurface(false);


Great!
by qiao-y
Tue Jul 27, 2010 01:25
Forum: Help
Topic: [SOLVED]Problems of CEGUI and Irrlicht
Replies: 9
Views: 6113

Re: Problems of CEGUI and Irrlicht

BTW: I found Titlebar control has no such problem just now.
by qiao-y
Mon Jul 26, 2010 13:56
Forum: Help
Topic: [SOLVED]Problems of CEGUI and Irrlicht
Replies: 9
Views: 6113

Re: Problems of CEGUI and Irrlicht

I'm not sure what could cause this to be honest. You're saying that if you remove the setText call, but leave everything else as-is - including the CEGUI render call - things are then drawn correctly? As in the scene and the CEGUI window (with no text!) and the CEGUI cursor? It actually sounds like...
by qiao-y
Sat Jul 24, 2010 08:42
Forum: Help
Topic: [SOLVED]Problems of CEGUI and Irrlicht
Replies: 9
Views: 6113

Re: Problems of CEGUI and Irrlicht

Thank you very much. I've fixed it and the problem still exists... Actually, what I really want is a text window displaying the text on top of the screen. The text changes with on each frame. The code above was just for demonstration :D So, the problem is, if SetText(maybe some other) method is call...
by qiao-y
Sat Jul 24, 2010 04:40
Forum: Help
Topic: [SOLVED]Problems of CEGUI and Irrlicht
Replies: 9
Views: 6113

[SOLVED]Problems of CEGUI and Irrlicht

Hello all, I am using CEGUI 0.7.1 and Irrlicht-1.7.1 and have managed to run some basic applications. I wanted to set a static text window to display the FPS in real-time. However, when I was trying to set the text of a static text window within the main loop, a problem occurred. The engine only ren...

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