Search found 21 matches
- Wed Feb 03, 2016 19:48
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Re: Same code, new PC, CEGUI Stopped working?
And I finally made some progress on this: With: Cegui 0.8.4 Boost 1.56.0 glm 0.9.3.2 I am compiling again. menu->getChild("MenuWindow/ExitButton")->subscribeEvent(CEGUI::PushButton::EventClicked,std::bind(&MenuEventHandler::Exit, this)); Turns out that my MenuEventHandler::Exit functio...
- Sat Dec 05, 2015 16:39
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Re: Same code, new PC, CEGUI Stopped working?
Cegui 0.8.4
Boost 1.52.0
glm 0.9.3.2
edit: And I just went through and swapped out all my void returning functors with dummy int returns, just to be sure, that last compile error is still there.
Boost 1.52.0
glm 0.9.3.2
edit: And I just went through and swapped out all my void returning functors with dummy int returns, just to be sure, that last compile error is still there.
- Sat Dec 05, 2015 13:05
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Re: Same code, new PC, CEGUI Stopped working?
I rolled back to glm 0.9.3.2 (latest pre0.9.4 that's easily accessible on Gentoo), and am still getting similar issues. Those ones seemed to be from my boost version. (Errors were popping up on the boost/date_time include) So I rolled back to boost 1.52 and cegui 0.8.4 (both the earliest still on th...
- Fri Dec 04, 2015 17:02
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Re: Same code, new PC, CEGUI Stopped working?
Ok, this is looking like it will take longer than I have to fix, so I guess I'll downgrade for now.
What's the last known version of glm that works?
What's the last known version of glm that works?
- Wed Nov 25, 2015 09:43
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Re: Same code, new PC, CEGUI Stopped working?
Well, I tried pulling the <functional> includes away from the CEGUI includes, but I'm using them too intertwined for that to be possible.
Any news on fixing this at the CEGUI end?
Any news on fixing this at the CEGUI end?
- Sat Nov 14, 2015 21:04
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Re: Same code, new PC, CEGUI Stopped working?
This is my entire compiler output, hopefully I won't have missed anything this time, but it will include several copies of the error messages I'm getting. Sorry about that, but better too much than too little, right? -------------- Build: Debug in Engine (compiler: GNU GCC Compiler)--------------- g...
- Fri Nov 13, 2015 18:56
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Re: Same code, new PC, CEGUI Stopped working?
Thanks, got that installed, but now it's not playing nicely with something else and refusing to even compile. First error is: /usr/lib/gcc/x86_64-pc-linux-gnu/4.8.5/include/g++-v4/functional: In instantiation of '_Result std::_Bind<_Functor(_Bound_args ...)>::__call(std::tuple<_Args2 ...>&&,...
- Fri Nov 13, 2015 12:44
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Re: Same code, new PC, CEGUI Stopped working?
Yup, I'm using cegui 0.8.4 (and glm 0.9.6.1, in case that's a useful datapoint) What's the download url for v0-8? (mirror://sourceforge/crayzedsgui/cegui-0.8.3.tar.bz2 and mirror://sourceforge/crayzedsgui/cegui-0.8.2.tar.bz2 didn't work, and they're the only two post 0.8 ebuilds I could find) I don'...
- Tue Nov 10, 2015 17:15
- Forum: Help
- Topic: Same code, new PC, CEGUI Stopped working?
- Replies: 16
- Views: 17958
Same code, new PC, CEGUI Stopped working?
Symptoms: On my old computer, I had a project that used CEGUI, and CEGUI was working just fine. On my new computer (same hardware, OS updated with clean reinstall) all I get is a small square in the window colour in the middle of my opengl window. Code hasn't changed. CEGUI version may have increase...
- Fri Mar 06, 2015 08:29
- Forum: Help
- Topic: [SOLVED] Beginner Issue: CEGUI only renders first frame
- Replies: 8
- Views: 6623
Re: Beginner Issue: CEGUI only renders first frame
Injecting a time pulse of 0 every frame does the job.
Thanks.
Thanks.
- Thu Mar 05, 2015 22:11
- Forum: Help
- Topic: [SOLVED] Beginner Issue: CEGUI only renders first frame
- Replies: 8
- Views: 6623
Re: Beginner Issue: CEGUI only renders first frame
If I comment out all the other rendering stuff then I get a CEGUI window on my screen in the right place, and it redraws when I resize the window. If I only render the first frame, then I get a CEGUI window over my scene looking correct, but it doesn't redraw when I resize the window. If I have ever...
- Thu Mar 05, 2015 17:04
- Forum: Help
- Topic: [SOLVED] Beginner Issue: CEGUI only renders first frame
- Replies: 8
- Views: 6623
Re: Beginner Issue: CEGUI only renders first frame
No changes with that. I'm pretty sure it's not an OpenGL state issue I'm getting, as when I set one of my key handlers to create a CEGUI window, then that one also shows up for exactly one frame (if I create a new window every frame, then it looks like I've got it sticking around, until I look at my...
- Tue Mar 03, 2015 20:07
- Forum: Help
- Topic: [SOLVED] Beginner Issue: CEGUI only renders first frame
- Replies: 8
- Views: 6623
Re: Beginner Issue: CEGUI only renders first frame
ok, relevent bits of my code: **** Main loop **** while (!close) { // remember how long the render took start_render = boost::posix_time::microsec_clock::local_time(); screen1.render(); end_render = boost::posix_time::microsec_clock::local_time(); // are we taking too long to render a frame, or can ...
- Tue Mar 03, 2015 14:34
- Forum: Help
- Topic: [SOLVED] Beginner Issue: CEGUI only renders first frame
- Replies: 8
- Views: 6623
[SOLVED] Beginner Issue: CEGUI only renders first frame
So I've got CEGUI rendering, but it only renders the first frame of my application. After that it's as though the window is destroyed. If I turn off my render loop, I can see my window, but as soon as I render my second frame, the CEGUI window goes away. With the render loop running I see a flash of...
- Tue Mar 03, 2015 13:58
- Forum: Help
- Topic: [SOLVED]Begginer Issue: Errors compiling with CEGUI headers
- Replies: 11
- Views: 10067
Re: [SOLVED]Begginer Issue: Errors compiling with CEGUI head
Sure, I can do that. I had to add two new classes to my project: XWindowManager, and UIEvent. XWindowManager.cpp is the only place I include any XLib headers, as the important ones argue with the CEGUI headers, and I probably need to handle CEGUI parts from program logic. XWindowManager.h forward de...