Search found 38 matches

by mboeni
Fri Sep 24, 2010 17:24
Forum: Help
Topic: (Solved) Formatting Tags reference
Replies: 12
Views: 7727

Re: (Solved) Formatting Tags reference

You use colour and color - stick to colour since that is what CEGUI uses --> Done You do not "need to have" font files; fonts can be created dynamically in code via the CEGUI::FontManager - using the .font files is good for a beginner tutorial, but don't make them sound like a requirement...
by mboeni
Fri Sep 24, 2010 14:09
Forum: Help
Topic: (Solved) Formatting Tags reference
Replies: 12
Views: 7727

Re: Formatting Tags reference

Thanks :) Thats why I wrote it. Im still a (bloody) CEGUI newbie but I'm catching on ;) And its definitely not my last tutorial.
by mboeni
Fri Sep 24, 2010 13:56
Forum: Help
Topic: (Solved) Formatting Tags reference
Replies: 12
Views: 7727

Re: Formatting Tags reference

Hi mate!

As promised, I have written a tutorial about tags ;)

Here you go:

http://www.cegui.org.uk/wiki/index.php/Formatting_Tags_in_CEGUI

Enjoy! Feedback welcome!

Cheers,
Michael
by mboeni
Fri Sep 24, 2010 11:33
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

Re: (Solved) Mouse moving/clicking when over CEGUI window

I agree that the solution is a hack. But until anyone can really explain (coherently and in a way that IS applicable to my architecture as I explained it) how to solve this I have no better solution. I already have tons of 'suggestions' and snippets, none of them working as a whole. I will check on ...
by mboeni
Thu Sep 23, 2010 10:35
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

Re: Mouse moving/clicking when over CEGUI window

Hiho Actually i wrote my own debugging code for this issue. That helped a bit, but did not lead to the solution (try and error did ;) ) I have achieved success, though, last night (hooray!). The actual solution was to get the 'mix' of the posted ideas just right (like in a puzzle). None of the conce...
by mboeni
Wed Sep 22, 2010 18:20
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

Re: Mouse moving/clicking when over CEGUI window

Think of it more like an editor in 3d space with gui elements in it (i call this the construct). This is where the VJ sets up his/her scene, adds effects and such. The output (withouth the grid / UI elements, etc) is shown in another viewport (usually another monitor, beamer, etc). So what i want is...
by mboeni
Wed Sep 22, 2010 17:55
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

Re: Mouse moving/clicking when over CEGUI window

Its not a game at all ;) generat0r is a VJing system used in clubs, company presentations, video shows, etc. It can react to music, take midi input and such. Having this in 3D space allows for a great deal of neat effects that i can use along with simple generative art, videos and such (compositing ...
by mboeni
Wed Sep 22, 2010 16:27
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

Re: Mouse moving/clicking when over CEGUI window

I set the uiRoot to passthrough and added the following to my mouse handling: bool BaseApplication::mouseMoved( const OIS::MouseEvent &arg ) { CEGUI::System &sys = CEGUI::System::getSingleton(); if(sys.injectMousePosition(arg.state.X.abs, arg.state.Y.abs)) //If true the CEGUI needs to handle...
by mboeni
Mon Sep 20, 2010 22:11
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

Re: Mouse moving/clicking when over CEGUI window

I have also tried ianstangoe's suggestion: CEGUI::Window *mainMenu = wmgr.loadWindowLayout("g0_mainmenu.layout"); mainMenu->setMousePassThroughEnabled(true); uiRoot->addChildWindow(mainMenu); This DOES help, but for the mainmenu only. It does not help with the "MenuItem" phenomen...
by mboeni
Mon Sep 20, 2010 21:06
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

Re: Mouse moving/clicking when over CEGUI window

Okay, it seems that the problem is that my 'generat0r_MainMenu' DefaultGUISheet covers a large portion of the screen: <?xml version="1.0" ?> <GUILayout> <Window Type="DefaultGUISheet" Name="generat0r_MainMenu"> <Property Name="UnifiedSize" Value="{{1,0},{...
by mboeni
Mon Sep 20, 2010 19:31
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

Re: Mouse moving/clicking when over CEGUI window

No, I have not tried that yet - but will do so this evening - thanks for the tip :)
by mboeni
Thu Sep 16, 2010 11:46
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 12453

(Solved) Mouse moving/clicking when over CEGUI window

I have started a discussion on how to check whether the mouse is over an UI element in the Ogre forums but i think, a cegui pro can shed more light on this :) Please check out the thread: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=60341 How is this properly done? I need to be able to diffe...
by mboeni
Thu Sep 16, 2010 11:35
Forum: Help
Topic: Window being cut off
Replies: 5
Views: 2980

Re: Window being cut off

Hi CE - Yes, I'm using 0.7.2 - The render system is Direct3D9 - Im using a MenuBar and a FrameThingie for the AboutDialog (actually based on the Static Text sample) Here's the setup code: guiRenderer = &CEGUI::OgreRenderer::bootstrapSystem(); CEGUI::Imageset::setDefaultResourceGroup("Images...
by mboeni
Thu Sep 16, 2010 09:10
Forum: Help
Topic: Window being cut off
Replies: 5
Views: 2980

Re: Window being cut off

Addendum: This only happens when I set the position programmatically. When set in the layout (xml) the 'cutting off' does not happen... :shock:
by mboeni
Wed Sep 15, 2010 17:12
Forum: Help
Topic: (Solved) Formatting Tags reference
Replies: 12
Views: 7727

Re: Formatting Tags reference

The "how" is not really an issue ;) I'm more into the '"what's possible". The class reference is certainly a start, thanks!
And yes, if i find enough info I can create a wiki article ;)

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