Search found 11 matches
- Fri Jan 03, 2014 16:12
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Solved/noBug] shader fails to compile with Ogre using D3D11
- Replies: 1
- Views: 3877
Re: Pixel shader fails to compile with Ogre renderer using D
Hi, I have modified the code in a similar way. But instead of using backwards compatibility, I put in two different hlsl shader versions: one for 2.0 and one using 4.0. It then checks if 4.0 is available, and uses the 4.0 version or, if 2.0 is available, it uses the 2.0 version. CEGUI now renders ju...
- Mon Sep 10, 2012 12:49
- Forum: Help
- Topic: Using CEGUI OgreRenderer with Direct3D 10 / 11
- Replies: 14
- Views: 10432
Re: Using CEGUI OgreRenderer with Direct3D 10 / 11
Anything new there? I'm interested in using CEGUI with Ogres D3D11 Render system as well.
- Sat Jun 04, 2011 05:39
- Forum: Help
- Topic: About Listbox & ItemListbox
- Replies: 41
- Views: 30092
Re: About Listbox & ItemListbox
Hi! This seems to be a good solution and I want to youse it as well. But, unfortunately, my whole ui part is scripted in lua. How would you make that new FormattedListboxItem available in lua? ^^ Edit: At the moment I wrote a simple "AddChatboxItem(windowName, text)" which creates the Form...
- Sat May 21, 2011 13:38
- Forum: Help
- Topic: Lua and listbox
- Replies: 2
- Views: 2589
Re: Lua and listbox
Hi, okay I didn't read correctly and was too quick posting here. You were right... i casted the wrong window object -.-" And I found these very useful ".pkg" files in the cegui source folder which contain some informations about the classes. So it sais: /******************************...
- Sat May 21, 2011 13:17
- Forum: Help
- Topic: Lua and listbox
- Replies: 2
- Views: 2589
Lua and listbox
Hi, it's me again :D I have another question about CEGUI listboxes in lua. I have the following code... function ChatWindow_AddText(text) local chatLog = CEGUI.toListbox(wndMgr:getWindow("ChatLog")) -- I use this as a global variable but just to let you know how I initialise that variable ...
- Wed May 18, 2011 16:35
- Forum: Help
- Topic: Mac OS X - Mouse Events
- Replies: 5
- Views: 3617
Re: Mac OS X - Mouse Events
Yeah i mean... it compiled... it linked... it started... and it didn't crash... it just did not work like I expected it to work.
I guess in Windows I would have gotten some error message on app start like "Method XXXXXX wasn't defined in module CEGUIOgreRenderer.dll" or something like that.
I guess in Windows I would have gotten some error message on app start like "Method XXXXXX wasn't defined in module CEGUIOgreRenderer.dll" or something like that.
- Wed May 18, 2011 16:13
- Forum: Help
- Topic: Mac OS X - Mouse Events
- Replies: 5
- Views: 3617
Re: Mac OS X - Mouse Events
I managed to find out a few more details... The button click events are working! So when I click on a button, the event is fired correctly. I think CEGUI just does not render correctly for some reason I don't know... Edit: I now downloaded the latest prebuild SDK of CEGUI and recompiled my project o...
- Wed May 18, 2011 15:55
- Forum: Help
- Topic: Mac OS X - Mouse Events
- Replies: 5
- Views: 3617
Re: Mac OS X - Mouse Events
Okay, I fixed that but as you guessed, that's not the problem. Also, it worked like this before (on windows, can't tell for mac os x) but even the mouseOver-state of the button seems not to be activated, allthought the CEGUI Mouse Cursor moves correctly.
- Wed May 18, 2011 15:12
- Forum: Help
- Topic: Mac OS X - Mouse Events
- Replies: 5
- Views: 3617
Mac OS X - Mouse Events
Hi there, I hope I am not totally wrong here with my issue :) I am writing a little test game and want it to run on Windows and Mac OS X as well (maybe linux too, later ^^). I'm using Ogre3D (1.7.2), CEGUI (0.7.5) and OIS (don't know the exact version) and it works great on Windows. I also got it ru...
- Thu Sep 16, 2010 13:13
- Forum: Modifications / Integrations / Customisations
- Topic: [Suggestion] Crash when passing nil as an argument in lua
- Replies: 2
- Views: 3401
Re: [Suggestion] Crash when passing nil as an argument in lua
Ah, okay,
thanks for the reply. I will try the SAFE-definition ^^
thanks for the reply. I will try the SAFE-definition ^^
- Wed Sep 15, 2010 14:01
- Forum: Modifications / Integrations / Customisations
- Topic: [Suggestion] Crash when passing nil as an argument in lua
- Replies: 2
- Views: 3401
[Suggestion] Crash when passing nil as an argument in lua
Hi! I have just a little problem. I'm using the latest CEGUI Version 0.7.2 with OGRE Renderer and Lua scripting module. My game crashed when I called a lua function, telling me that CEGUIBase.dll wanted to read/write (don't know) to / from a NULL Pointer. I used the symbol files and it told me that ...