Search found 9 matches
- Wed Nov 17, 2010 13:30
- Forum: Help
- Topic: Crash at shutdown.
- Replies: 12
- Views: 6601
Re: Crash at shutdown.
It definitely appears to be an issue with my configuration when compiling CEGUI. I went as far as ripping out my xml parser and image codec (replacing them with the default ones) and commenting out all of my renderer code, and experience the same exact issue each time. Until I can sort out the confi...
- Tue Nov 16, 2010 02:21
- Forum: Help
- Topic: Crash at shutdown.
- Replies: 12
- Views: 6601
Re: Crash at shutdown.
No dice there, unfortunately. I appreciate all of the help so far, despite my uninformative posts.
- Mon Nov 15, 2010 21:12
- Forum: Help
- Topic: Crash at shutdown.
- Replies: 12
- Views: 6601
Re: Crash at shutdown.
Any idea why it would work with the compiled versions in the SDK and not my own, aside from the runtime library? As I mentioned, it works fine with those, which leads me to believe it's not a memory issue in my own code. Also, would CEGUI be trying to call delete on one of my modules?
- Mon Nov 15, 2010 19:53
- Forum: Help
- Topic: Crash at shutdown.
- Replies: 12
- Views: 6601
Re: Crash at shutdown.
Judging by the DLLs you are using, you appear to be building the non-static version of the CEGUI library. The non-static configuration links to the Multithread (Debug) DLL visual-c runtime library. You then state that you linked your own objects using the Multithreaded (Debug) visual-c runtime libr...
- Mon Nov 15, 2010 19:29
- Forum: Help
- Topic: Crash at shutdown.
- Replies: 12
- Views: 6601
Re: Crash at shutdown.
Actually, there's no heap corruption when I use the compiled versions that come with the SDK. Perhaps my configuration is screwed up somehow.
- Mon Nov 15, 2010 18:57
- Forum: Help
- Topic: Crash at shutdown.
- Replies: 12
- Views: 6601
Re: Crash at shutdown.
That's possible. Could you elaborate on the proper use of RefCounted? I'm not using it at all. Furthermore, do you have any ideas on what could be the issue here with my custom plugins? After all, they are all modeled after the ones in the official source.
- Mon Nov 15, 2010 16:31
- Forum: Help
- Topic: Crash at shutdown.
- Replies: 12
- Views: 6601
Crash at shutdown.
Hello all, I'm having a heap crash when I shutdown CEGUI. I'm using a custom rendering, parser, and codec. 15/11/2010 11:28:14 (Std) ---- Renderer module is: CEGUI Renderer ---- 15/11/2010 11:28:14 (Std) ---- XML Parser module is: PugiXML Parser ---- 15/11/2010 11:28:14 (Std) ---- Image Codec module...
- Wed Oct 20, 2010 12:23
- Forum: CEGUI Library Development Discussion
- Topic: CEGUI+Custom memory allocator
- Replies: 29
- Views: 21908
Re: CEGUI+Custom memory allocator
So are you suggesting that everything in CEGUI should be custom allocated? The problem with this is quite simple, I found out (just by experiment) that for some classes (especially really small ones) custom allocation slows things down. It's not very noticeable but the difference is there. Ogre for...
- Wed Oct 20, 2010 02:23
- Forum: CEGUI Library Development Discussion
- Topic: CEGUI+Custom memory allocator
- Replies: 29
- Views: 21908
Re: CEGUI+Custom memory allocator
I am currently walking through classes, marking which ones should be custom allocated and which ones should not. Just making a note that most real games have very strict heap requirements. It would be preferable if all heap allocations could be customized, especially with a library like CEGUI that ...