Search found 8 matches
- Tue Feb 15, 2011 16:01
- Forum: Help
- Topic: CEGUI Direct3D11Renderer error on create
- Replies: 11
- Views: 8803
Re: CEGUI Direct3D11Renderer error on create
Sry, took a while! You have to build the Effects11 Sample from the DX SDK. The outcoming lib file (named Effects11.lib) has to be renamed to "D3DX11Effects.lib" (release) and "D3DX11EffectsD.lib" (for the debug-build). These new files go into the dependencies directory of CEGUI (...
- Fri Nov 12, 2010 16:59
- Forum: Help
- Topic: DirectX11 + CEGUI
- Replies: 3
- Views: 4769
Re: DirectX11 + CEGUI
Found the solution!
Take a look at:
http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5245&p=25181#p25181
Take a look at:
http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5245&p=25181#p25181
- Fri Nov 12, 2010 16:59
- Forum: Help
- Topic: CEGUI Direct3D11Renderer error on create
- Replies: 11
- Views: 8803
Re: needed libs
I've found the solution to the problem!
DXD11Effects(D).lib is the problem. You simply have to rebuild the Effect11 sample (of the current DX SDK) and rename the outcoming lib-file to the correct name. Replace it, recompile CEGUI, and you're done.
DXD11Effects(D).lib is the problem. You simply have to rebuild the Effect11 sample (of the current DX SDK) and rename the outcoming lib-file to the correct name. Replace it, recompile CEGUI, and you're done.
- Mon Nov 08, 2010 20:44
- Forum: Help
- Topic: CEGUI Direct3D11Renderer error on create
- Replies: 11
- Views: 8803
Re: needed libs
I can't get it running... But I could figure out that the error must have to do something with the VSMain and PSMain shaders in the CEGUIDirect3D11RendererShader.txt file. When I use SetVertexShader(NULL); SetPixelShader(NULL); instead of setting the VSMain and PSMain shaders, the error disappears! ...
- Thu Nov 04, 2010 20:12
- Forum: Help
- Topic: CEGUI Direct3D11Renderer error on create
- Replies: 11
- Views: 8803
Re: needed libs
Wow, NVIDIA PerfHUD is just great, I didn't even know it! Thanks man
I'm currently installing it, then we will see..
EDIT: Oh..ehm...doesn't support DX11 but there is the new Parallel Nsight which should work in a similar way..
I'm currently installing it, then we will see..
EDIT: Oh..ehm...doesn't support DX11 but there is the new Parallel Nsight which should work in a similar way..
- Thu Nov 04, 2010 19:04
- Forum: Help
- Topic: CEGUI Direct3D11Renderer error on create
- Replies: 11
- Views: 8803
Re: needed libs
Oh yes, sorry for the german error messages, I didn't even think about that ;) Thanks for your help! In the meantime I decided to dynamically link to CEGUI, so that I don't have to link to all the dependencies. Now the compilation and linking work fine, but I get a runtime error. The output: Effects...
- Thu Nov 04, 2010 16:54
- Forum: Help
- Topic: CEGUI Direct3D11Renderer error on create
- Replies: 11
- Views: 8803
CEGUI Direct3D11Renderer error on create
Hello! I've tried to find the information I need by myself, but now after hours of research I'm totally upset -.- Isn't there somewhere a list of needed libraries for each class/function? I've just tried to do the following: CEGUI::Direct3D11Renderer & renderer = CEGUI::Direct3D11Renderer::creat...
- Thu Nov 04, 2010 02:17
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: CEGUI 0.7.4 is Released! (Updated from 0.7.3!)
- Replies: 4
- Views: 20695
Re: CEGUI 0.7.4 is Released! (Updated from 0.7.3!)
Hi!
How can i build the Direct3D11Renderer.lib with Visual Studio 2010? The project isn't included in the CEGUI.sln.
EDIT: ok sorry... config.lua
How can i build the Direct3D11Renderer.lib with Visual Studio 2010? The project isn't included in the CEGUI.sln.
EDIT: ok sorry... config.lua