Search found 8 matches
- Mon Jul 25, 2011 14:04
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7964
Re: Crash when unregistering and reloading imagesets
Alternatively, If you take a look at the parameters for ImagesetManager::create (and CEGUI::ImagesetManager::createFromImageFile ) you will notice an optional parameter XMLResourceExistsAction action = XREA_RETURN I think that if you pass XREA_REPLACE this may be slightly more efficient. However, t...
- Thu Jul 21, 2011 23:49
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7964
Re: Crash when unregistering and reloading imagesets
UPDATE I've changed my ugly imageset unload function by CEGUI::ImagesetManager& im = CEGUI::ImagesetManager::getSingleton(); im.destroy (im.get(rp.getResourceName().utf8())); Now I can actually see the image changing. Nevertheless, as stated before, it crashes on the first window->invalidate()....
- Thu Jul 21, 2011 22:26
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7964
Re: Crash when unregistering and reloading imagesets
No problem, thank you very much for your help :)! I've tried signalRedraw() and friends with no luck... Source code is pretty simple, I'm just using CEGUI::ImagesetManager::getSingleton().create () for loading imagesets, I'm doing a resource search by name whenever I want to free them: CEGUI::Images...
- Thu Jul 21, 2011 18:50
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7964
Re: Crash when unregistering and reloading imagesets
What you say is interesting, but my problem is simpler than that.. I'm just trying to load an imageset with a given name, then load a window layout that uses it (setProperty("Image", etc)), later, unload that imageset and load another imageset *with the same given name*. The point is whene...
- Thu Jul 21, 2011 17:31
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7964
Re: Crash when unregistering and reloading imagesets
so, there is no better option?
- Thu Jul 07, 2011 20:12
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7964
Crash when unregistering and reloading imagesets
Hello =) I'm working on a multlanguage application and I need to reload a set of imagesets (all of them with the same imageset name but different .png) whenever the user selects another language. To display this imagesets, in several windows I've set property "ImageNormal", "ImageHove...
- Wed Nov 24, 2010 13:16
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: OpenGLRenderer Memory Leak - 0.7.5
- Replies: 2
- Views: 3225
OpenGLRenderer Memory Leak - 0.7.5
Hello =) I've found a "bug" in CEGUIOpenGLRenderer, basically d_rendererID is declared as static and initialized once with this constructor: String OpenGLRenderer::d_rendererID( "CEGUI::OpenGLRenderer - Official OpenGL based 2nd generation renderer module."); and it's ok since It...
- Wed Nov 17, 2010 14:24
- Forum: Modifications / Integrations / Customisations
- Topic: Custom Effects, Geometry Buffers and ZBuffer
- Replies: 0
- Views: 3579
Custom Effects, Geometry Buffers and ZBuffer
Hello =)! I'm implementing 2 RenderEffects, one that draws a sort of "Fake 3D effect" stacking multiple layers of the same window at different Z's (below and above zero, that is -0.2, -0.5, 0.2, 0.5 etc). The other effect replaces the window geometry altogether with some mesh geometry, usi...