Search found 13 matches

by Flocke
Wed Oct 24, 2012 22:20
Forum: Help
Topic: TaharezLook translucency
Replies: 2
Views: 2328

Re: TaharezLook translucency

At least in the samplebrowser of current mercurial default branch I did not notice any transparency with TaharezLook Demos. Check proprty reference for what options are available: http://cegui.org.uk/static/TaharezLookProperties.html#FrameWindow If it's not the alpha property, maybe a transparent co...
by Flocke
Wed Oct 24, 2012 12:00
Forum: CEGUI Library Development Discussion
Topic: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
Replies: 4
Views: 12028

Re: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Pytho

Hey, awesome tutorial, that should be linked first page on the wiki! :D
Will try that the next couple of days, thx.

Edit: The samples all work fine now and the scrollbar just didn't show due to the small 800x600 window resolution I used before. ;)
by Flocke
Wed Oct 24, 2012 06:58
Forum: CEGUI Library Development Discussion
Topic: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
Replies: 4
Views: 12028

Re: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Pytho

while forums were down yesterday, I continued investigate above issue -fipa-cp-clone Perform function cloning to make interprocedural constant propagation stronger. When enabled, interprocedural constant propagation performs function cloning when externally visible function can be called with consta...
by Flocke
Mon Oct 22, 2012 20:06
Forum: CEGUI Library Development Discussion
Topic: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
Replies: 4
Views: 12028

Re: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Pytho

Well I now ported http://www.ogre3d.org/tikiwiki/Basic+Tutorial+7 for simpler testing than with the samplebrowser and I get same error for release build with VS halting at getImage method line 172 in falagard FrameComponent.cpp just creating a simple taharezlook default window + button. Unhandled ex...
by Flocke
Mon Oct 22, 2012 15:36
Forum: Help
Topic: new D3D device -> CEGUI
Replies: 9
Views: 5160

Re: new D3D device -> CEGUI

Accessing the d_renderer is no good anyway as it's a reference not a pointer so I don't think it can be reinitialized. internally the renderer is stored by a simple pointer, the reference in constuctor is simply to prevent passing NULL I guess: Renderer* d_renderer; //!< Holds the pointer to the Re...
by Flocke
Mon Oct 22, 2012 14:53
Forum: Help
Topic: new D3D device -> CEGUI
Replies: 9
Views: 5160

Re: new D3D device -> CEGUI

agreed, you really shouldn't need to create a new device for this beside, taking a glance at the system header you could try to derive from system class to access the protected renderer attribute (ofc you'd have to implement your own bootstrap then) but that might well cause trouble with cegui and p...
by Flocke
Mon Oct 22, 2012 12:29
Forum: Help
Topic: PyCEGUI
Replies: 4
Views: 4135

Re: PyCEGUI

CMake Error: The source directory "/home/knoppix/cegui_mk2/cegui/src/ScriptModules/Python/bindings/CMakeFiles/PyCEGUI.dir/output/CEGUI" does not appear to contain CMakeLists.txt. Well I just built PyCEGUI successfully on weekend (default branch rev3764) using MinGW GCC 4.7 32bit and Pytho...
by Flocke
Mon Oct 22, 2012 11:53
Forum: Help
Topic: new D3D device -> CEGUI
Replies: 9
Views: 5160

Re: new D3D device -> CEGUI

for resizing or switching fullscreen you rather should reset the device instead I guess the renderer takes notice automaticly, using OGRE myself too, but there are two public support functions for a device reset: http://www.cegui.org.uk/docs/current/classCEGUI_1_1Direct3D9Renderer.html In case you r...
by Flocke
Sun Oct 21, 2012 13:28
Forum: CEGUI Library Development Discussion
Topic: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
Replies: 4
Views: 12028

build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3

First, yes I got that build, second, samples in Debug and ReleaseWithDebugInfo configuration work for me but in Release I encounter a runtime error I analysed some in Assembler using VS + IDA Pro + try&error, but hope to get some help to identify and fix. Maybe it's just the sample browser, but ...
by Flocke
Sat Feb 05, 2011 19:58
Forum: Help
Topic: [SOLVED] unset window mouse cursor, but don't default
Replies: 5
Views: 2645

Re: unset window mouse cursor, but don't default

CrazyEddie wrote:The correct and intended way is simply:

Code: Select all

someWindow->setMouseCursor(CEGUI::BlankMouseCursor);

Thanks alot, works perfectly within my toLua++ script. :D
by Flocke
Sat Feb 05, 2011 18:42
Forum: Help
Topic: [SOLVED] unset window mouse cursor, but don't default
Replies: 5
Views: 2645

Re: unset window mouse cursor, but don't default

Besides that I don't understand why you can't set a fake 0x0 cursor for the root default window and then use the default in the windows inside it? That's exactly what I did and I said it works fine just wondered if there's a way to say not to show any cursor instead of a faked/invisible one. Thanks...
by Flocke
Sat Feb 05, 2011 15:52
Forum: Help
Topic: [SOLVED] unset window mouse cursor, but don't default
Replies: 5
Views: 2645

[SOLVED] unset window mouse cursor, but don't default

Hello folks, in my layout I have a full screen default window as root that I don't want any cursor to be shown in, however I don't want to define a cursor (MouseCursorImage property) for every single subwindow. If the mouse cursor would get inherited from parent window I'd just wrap all windows show...
by Flocke
Sun Nov 21, 2010 21:51
Forum: Help
Topic: [Solved] Button animation on hover/click (from XML/Lua)
Replies: 7
Views: 4563

Re: Button animation on hover/click (from XML/Lua)

This is one of the problems with current animation system. It can't interpolate between 2 images. Your only option is to have some bright image as the button and modulate it with ColourRect. You then animate the ColourRect value and this fades in/out the button. If you want to interpolate between 2...

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