Search found 34 matches

by uelkfr
Mon Jan 17, 2011 13:18
Forum: Modifications / Integrations / Customisations
Topic: OpenGLRenderTarget and PROJECTION_MATRIX
Replies: 3
Views: 960

Re: OpenGLRenderTarget and PROJECTION_MATRIX

Yes. But it should be separate function then. void CEGuiOpenGLBaseApplication::setupMatrixes() { glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 50.0); glMatrixMode(GL_MODELVIEW); } void CEGuiOpenGLBaseApplication::reshape(int w, int h) { glViewpor...
by uelkfr
Tue Jan 04, 2011 19:00
Forum: CEGUI Library Development Discussion
Topic: 0.8 rendering changes proposal
Replies: 6
Views: 1990

Re: 0.8 rendering changes proposal

And maybe make choice to refuse to support fixed function pipeline and move towards unified shader model!? :D
But its too early because Mesa supports only OpenGL 2.1 :)

[*]OpenGL12Renderer[/*]
[*]OpenGL41Renderer[/*]
consider this please too
by uelkfr
Tue Jan 04, 2011 18:18
Forum: Modifications / Integrations / Customisations
Topic: OpenGLRenderTarget and PROJECTION_MATRIX
Replies: 3
Views: 960

OpenGLRenderTarget and PROJECTION_MATRIX

First, some code from CEGuiOpenGLBaseApplication.cpp which is in samples/common/src void CEGuiOpenGLBaseApplication::reshape(int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 50.0); glMatri...
by uelkfr
Tue Jan 04, 2011 18:07
Forum: Help
Topic: Question about ingame
Replies: 4
Views: 508

Re: Question about ingame

I do not understand. In game GUI is the same 2D GUI without any changes. Maybe you have problem with ViewProjection matrix setup? What Renderer do you use? Show your CEGUI.log or CE will get mad! Of course we can't help you with arrangement and decoration of your game GUI, because this out of subjec...
by uelkfr
Tue Jan 04, 2011 17:59
Forum: Help
Topic: Run-Time Changes to Look&Feel
Replies: 9
Views: 1591

Re: Run-Time Changes to Look&Feel

Yea, the meta stuff (abstraction) is always hard and a lot of work. I even believe that there should be a library with classes like Object, Properties (PropertySet), Property with XML serialization and deserialization based on SAX2, so you could just use it, not to write your own.
by uelkfr
Sun Jan 02, 2011 06:56
Forum: Modifications / Integrations / Customisations
Topic: Need help with Drag and Drop for Wiki how-to
Replies: 24
Views: 11312

Re: Need help with Drag and Drop for Wiki how-to

Draging from toolbar and dropping to workspace window in Lua function handleDragDropped(args) local dragContainer = CEGUI.toDragDropEventArgs(args).dragDropItem; local staticWindow = CEGUI.toDragDropEventArgs(args).window; local clonedWindow = dragContainer:getChildAtIdx(1):clone("root/Workspac...
by uelkfr
Sat Jan 01, 2011 18:29
Forum: Help
Topic: Run-Time Changes to Look&Feel
Replies: 9
Views: 1591

Re: Run-Time Changes to Look&Feel

Hi. This was talk about saving and loading Layout features, but how about accessing LookNFeel features at runtime? For example, the WindowsLook/Titlebar have ImagerySection named "caption", which has area of TextComponent. Can somebody please show an example code to change that area? I bel...
by uelkfr
Sat Jan 01, 2011 06:48
Forum: Help
Topic: [Solved] Help to reuse CEGUI classes
Replies: 8
Views: 711

Re: [Solved] Help to reuse CEGUI classes

I have just made some changes to .pkg files and now all works. ... namespace CEGUI { $pfile "../lib/cegui/cegui/src/ScriptingModules/LuaScriptModule/package/Basic.pkg" } ... ... tolua_throws|CEGUI::Exception,error| Operatorset& create(utf8string filename, utf8string resourcegroup="...
by uelkfr
Thu Dec 30, 2010 08:03
Forum: Help
Topic: [Solved] Help to reuse CEGUI classes
Replies: 8
Views: 711

Re: Help to reuse CEGUI classes

I have almost integrated my classes, which are based on CEGUI classes. The last thing I can't implement is the automated interface to Lua. When I create .cpp and .h file using tolua++cegui_Static.exe I need make custom changes to these files. =========================== start of LuaInterface.pkg ===...
by uelkfr
Wed Dec 29, 2010 17:27
Forum: Help
Topic: [Solved] "Unable to Locate Component?"
Replies: 4
Views: 545

Re: "Unable to Locate Component?"

The process looking for DLL in following order: 1) in your work directory, which is not always same as path there is your executable 2) windows/system32 3) PATH environment variable You have problem in (1). If you try to run from Visual Studio working directory of a project is set by Project propert...
by uelkfr
Tue Dec 28, 2010 17:36
Forum: Help
Topic: Strange boxes - what are they?
Replies: 3
Views: 645

Re: Strange boxes - what are they?

hmm, I have this issue only at work, possibly bug of OpenGL drivers of S3Graphics.
by uelkfr
Tue Dec 28, 2010 14:28
Forum: Help
Topic: Strange boxes - what are they?
Replies: 3
Views: 645

Strange boxes - what are they?

If you have LCD it will hard to see, use pipette tool. This is WindowsLook/Static widget: http://img703.imageshack.us/img703/2374/strangesquares.gif <?xml version="1.0" encoding="UTF-8"?> <GUILayout > <Window Type="DefaultWindow" Name="root" > <Property Name=&...
by uelkfr
Tue Dec 28, 2010 13:09
Forum: Help
Topic: [Solved] Help to reuse CEGUI classes
Replies: 8
Views: 711

Re: Help to reuse CEGUI classes

Flamebait is compact because my english is poor :) Blender and Blender GUI is written in C. The libraries I and CEGUI use such as FREETYPE, EXPAT, ZLIB, PRCE, LUA, GLEW, GLFW, OpenGL, OpenCL also written in C. Generics are better than templates I think. So you think new C++0x standart is the right d...
by uelkfr
Tue Dec 28, 2010 12:10
Forum: Help
Topic: [Solved] Help to reuse CEGUI classes
Replies: 8
Views: 711

Re: Help to reuse CEGUI classes

Yes, maybe circular dependency. No header guard typo, because I even tried Microsoft specific #pragma once. grrrrr: ... // Start of ProcGen namespace section namespace ProcGen { //----------------------------------------------------------------------------// // singleton instance pointer template<> ...
by uelkfr
Tue Dec 28, 2010 11:07
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUILayoutEditor won't start
Replies: 2
Views: 1873

Re: CEGUILayoutEditor won't start

TextureTarget support is not available errrr, where you have found such an old PC? Even on my office PC with S3Graphics VIA/S3G UniChrome Pro IGP/MMX/SSE integrated adapter i have this: TextureTarget support enabled via WGL_ARB_pbuffer. No glBlendFuncSeparate(EXT) support. I'm sure you just need to...

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