Hi
Could you share your tutorial on how to use D3D11 in CEGUI ?
Thanks a lot.
Search found 10 matches
- Tue Oct 30, 2012 13:15
- Forum: Offtopic Discussion
- Topic: Note Before Using Directx11
- Replies: 2
- Views: 12212
- Tue Oct 30, 2012 10:57
- Forum: Help
- Topic: CEGUI + D3D11
- Replies: 10
- Views: 6252
Re: CEGUI + D3D11
Hello everyone, I have tried D3D11Renderer in CEGUI 0.7.5, seems the following code m_pD3DRender = &CEGUI::Direct3D11Renderer::bootstrapSystem(m_pD3DDev, m_pD3DContext); must be called after m_pD3DContext->RSSetViewports( 1, &vp ); is called. Is there a way that we can bypass this limitation...
- Fri Feb 25, 2011 03:20
- Forum: Help
- Topic: [SOLVED]How to render windows in a specified order
- Replies: 3
- Views: 3281
Re: [SOLVED]How to render windows in a specified order
I just find the solution on this forum to solve this problem, the solution is firstly bind the texture on a static image control, then you may rearrange the display sequences of all the windows as you wish: Steps: --------------------------------------------------------------------------------------...
- Fri Feb 25, 2011 03:07
- Forum: Offtopic Discussion
- Topic: SILLY link error when /MD option is set in demo program
- Replies: 5
- Views: 16593
Re: SILLY link error when /MD option is set in demo program
Hi CE,
Thanks for your help.
Where can I retrieve the source code of the dependencies and the version of source code your team use?
Could you please point out the link to source code of all dependencies ?
SHEN Hui
Thanks for your help.
Where can I retrieve the source code of the dependencies and the version of source code your team use?
Could you please point out the link to source code of all dependencies ?
SHEN Hui
- Wed Feb 23, 2011 11:01
- Forum: Offtopic Discussion
- Topic: SILLY link error when /MD option is set in demo program
- Replies: 5
- Views: 16593
Re: SILLY link error when /MD option is set in demo program
Hello CE, Thanks for your reply. I did not want to hide my use CEGUI, I just do not want to attach so many dynamic denpendencies with my project, I think SILLY is built with /MT option, if we change the runtime library option as /MD for CEGUI Samples and CEGUI library, all of samples can not be link...
- Wed Feb 23, 2011 05:31
- Forum: Offtopic Discussion
- Topic: SILLY link error when /MD option is set in demo program
- Replies: 5
- Views: 16593
SILLY link error when /MD option is set in demo program
I've static linked to CEGUI 0.7.5 in my own project and found that when /MD(Multi-threaded DLL) option is set, there will be many link errors,: ------------------------------------------------------------------------------------------------------------------------------------------------------------...
- Tue Feb 22, 2011 11:59
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: TabcontentPane is unclickable in 0.7.5
- Replies: 1
- Views: 3205
TabcontentPane is unclickable in 0.7.5
I am using CEGUI 0.7.5 at present and found that when I get the window of "__auto_TabPane__" in a tabcontrol and register a event EventMouseClick, but when I click on the tabpane, EventMouseClick is not triggerred, which is normal in CEGUI 0.6.0. I do not know whether this is a bug, so I p...
- Tue Feb 22, 2011 11:44
- Forum: Help
- Topic: [SOLVED]How to render windows in a specified order
- Replies: 3
- Views: 3281
Re: How to render windows in a specified order
Thanks for your reply, maybe I do not express clearly. What I want to do is to draw each window independently, and do not use renderGUI() function, then I can draw some other texture in the correct graphics layer, such as web browser texture.
Sorry for the inconvenience.
SHEN Hui.
Sorry for the inconvenience.
SHEN Hui.
- Tue Feb 22, 2011 09:04
- Forum: Help
- Topic: [SOLVED]How to render windows in a specified order
- Replies: 3
- Views: 3281
[SOLVED]How to render windows in a specified order
Hello all, We all know that CEGUI uses System::renderGUI() for rendering all of created windows. Here I've created a root window and three frame window(win1, win2, win3), then I want to control the window render order by program. For example, sometime I want to render win2 first, then render win1, a...
- Tue Feb 22, 2011 07:44
- Forum: Help
- Topic: How to render windows in a specified order
- Replies: 0
- Views: 2948
How to render windows in a specified order
Hello all, We all know that CEGUI uses System::renderGUI() for rendering all of created windows. Here I've created a root window and three frame window(win1, win2, win3), then I want to control the window render order by program. For example, sometime I want to render win2 first, then render win1, a...