Search found 10 matches

by shenhui
Tue Oct 30, 2012 13:15
Forum: Offtopic Discussion
Topic: Note Before Using Directx11
Replies: 2
Views: 9700

Re: Note Before Using Directx11

Hi

Could you share your tutorial on how to use D3D11 in CEGUI ?

Thanks a lot.
by shenhui
Tue Oct 30, 2012 10:57
Forum: Help
Topic: CEGUI + D3D11
Replies: 10
Views: 5108

Re: CEGUI + D3D11

Hello everyone, I have tried D3D11Renderer in CEGUI 0.7.5, seems the following code m_pD3DRender = &CEGUI::Direct3D11Renderer::bootstrapSystem(m_pD3DDev, m_pD3DContext); must be called after m_pD3DContext->RSSetViewports( 1, &vp ); is called. Is there a way that we can bypass this limitation...
by shenhui
Fri Feb 25, 2011 03:20
Forum: Help
Topic: [SOLVED]How to render windows in a specified order
Replies: 3
Views: 2729

Re: [SOLVED]How to render windows in a specified order

I just find the solution on this forum to solve this problem, the solution is firstly bind the texture on a static image control, then you may rearrange the display sequences of all the windows as you wish: Steps: --------------------------------------------------------------------------------------...
by shenhui
Fri Feb 25, 2011 03:07
Forum: Offtopic Discussion
Topic: SILLY link error when /MD option is set in demo program
Replies: 5
Views: 13575

Re: SILLY link error when /MD option is set in demo program

Hi CE,

Thanks for your help.

Where can I retrieve the source code of the dependencies and the version of source code your team use?
Could you please point out the link to source code of all dependencies ?

SHEN Hui
by shenhui
Wed Feb 23, 2011 11:01
Forum: Offtopic Discussion
Topic: SILLY link error when /MD option is set in demo program
Replies: 5
Views: 13575

Re: SILLY link error when /MD option is set in demo program

Hello CE, Thanks for your reply. I did not want to hide my use CEGUI, I just do not want to attach so many dynamic denpendencies with my project, I think SILLY is built with /MT option, if we change the runtime library option as /MD for CEGUI Samples and CEGUI library, all of samples can not be link...
by shenhui
Wed Feb 23, 2011 05:31
Forum: Offtopic Discussion
Topic: SILLY link error when /MD option is set in demo program
Replies: 5
Views: 13575

SILLY link error when /MD option is set in demo program

I've static linked to CEGUI 0.7.5 in my own project and found that when /MD(Multi-threaded DLL) option is set, there will be many link errors,: ------------------------------------------------------------------------------------------------------------------------------------------------------------...
by shenhui
Tue Feb 22, 2011 11:59
Forum: Bug Reports, Suggestions, Feature Requests
Topic: TabcontentPane is unclickable in 0.7.5
Replies: 1
Views: 2819

TabcontentPane is unclickable in 0.7.5

I am using CEGUI 0.7.5 at present and found that when I get the window of "__auto_TabPane__" in a tabcontrol and register a event EventMouseClick, but when I click on the tabpane, EventMouseClick is not triggerred, which is normal in CEGUI 0.6.0. I do not know whether this is a bug, so I p...
by shenhui
Tue Feb 22, 2011 11:44
Forum: Help
Topic: [SOLVED]How to render windows in a specified order
Replies: 3
Views: 2729

Re: How to render windows in a specified order

Thanks for your reply, maybe I do not express clearly. What I want to do is to draw each window independently, and do not use renderGUI() function, then I can draw some other texture in the correct graphics layer, such as web browser texture.

Sorry for the inconvenience.

SHEN Hui.
by shenhui
Tue Feb 22, 2011 09:04
Forum: Help
Topic: [SOLVED]How to render windows in a specified order
Replies: 3
Views: 2729

[SOLVED]How to render windows in a specified order

Hello all, We all know that CEGUI uses System::renderGUI() for rendering all of created windows. Here I've created a root window and three frame window(win1, win2, win3), then I want to control the window render order by program. For example, sometime I want to render win2 first, then render win1, a...
by shenhui
Tue Feb 22, 2011 07:44
Forum: Help
Topic: How to render windows in a specified order
Replies: 0
Views: 2632

How to render windows in a specified order

Hello all, We all know that CEGUI uses System::renderGUI() for rendering all of created windows. Here I've created a root window and three frame window(win1, win2, win3), then I want to control the window render order by program. For example, sometime I want to render win2 first, then render win1, a...

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