Search found 26 matches

by IrmatDen
Wed Apr 13, 2011 15:04
Forum: Help
Topic: DirectX backbuffer problems with CEGUI.
Replies: 2
Views: 2055

Re: DirectX backbuffer problems with CEGUI.

Hi,

Have you compared the differences between the CEGUI DX sample code and yours?
ATM, I'm afraid you don't show enough for anyone (whom didn't run into the same issue) to tell you what's wrong.
by IrmatDen
Wed Apr 13, 2011 14:56
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Initial post - CEGUI Unified Editor
Replies: 11
Views: 12703

Re: CEED - CEGUI Unified Editor

It's Looking great, nice job Kulik :)
Also, I love your splash screen :D
by IrmatDen
Mon Mar 21, 2011 13:37
Forum: Help
Topic: subscribeEvent and arguments
Replies: 4
Views: 2899

Re: subscribeEvent and arguments

Potentially realised in the interim that I don't need three hundred tiles, nor do I need to track their location. Using a single window, I can just get the position of mouse, and calculate what tile I'm clicking on from there. I think this potentially answers the second point IrmatDen made. Since y...
by IrmatDen
Mon Mar 21, 2011 12:54
Forum: Help
Topic: subscribeEvent and arguments
Replies: 4
Views: 2899

Re: subscribeEvent and arguments

Hi, To extract the tile, you might consider storing a vector<TileDef*> in your class, where TileDef is a struct defining the tile's content (currently, the position only). Then set the Window's userdata pointer to the matching TileDef instance; something like this: struct TileDef { int x, y; }; type...
by IrmatDen
Wed Mar 16, 2011 01:45
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUI Layout Editor closes instantly
Replies: 3
Views: 10457

Re: CEGUI Layout Editor closes instantly

Hi,

I guess you'll have to provide the content of CELayoutEditor.log. Guessing issues is not really efficient to pinpoint them.
by IrmatDen
Mon Mar 14, 2011 15:01
Forum: Help
Topic: [Solved] Editbox's validation string
Replies: 15
Views: 7819

Re: [Solved] Editbox's validation string

No problems, I hope you get better soon ;)
by IrmatDen
Sat Mar 12, 2011 17:25
Forum: Help
Topic: [Solved] Editbox's validation string
Replies: 15
Views: 7819

Re: [Solved] Editbox's validation string

Guess what? Week-end update! :D Now, the text set programmatically through Window::setText() will fire EventValidEntry or EventInvalidEntryAttempted, according to a hard match. Complete changes sum-up : Changes to RegexMatcher: * added a MatchState to RegexMatcher (3 states, as in Qt), * added anoth...
by IrmatDen
Sat Mar 12, 2011 01:04
Forum: Help
Topic: Help using CEGUI with Visual C++ Express 2010
Replies: 7
Views: 5710

Re: Help using CEGUI with Visual C++ Express 2010

The same process applies to the non-express edition. I could only recommend you to go over all those steps once more and check carefully what you've done. Also, you can check the command line used by the compiler: * Go to Project's properties * C/C++ section, Command line subsection If CEGUI's inclu...
by IrmatDen
Sat Mar 12, 2011 00:58
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CELayoutEditorII] White bg upon startup
Replies: 4
Views: 3980

Re: [CELayoutEditorII] White bg upon startup

No worries, glad I could help :)
by IrmatDen
Thu Mar 10, 2011 19:54
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [LuaScriptModule] size_t being used in place of unsigned int
Replies: 3
Views: 4250

[LuaScriptModule] size_t being used in place of unsigned int

Hi, I've found a few size_t used instead of unsigned int in lua bindings, specifically in Affector.pkg, Animation.pkg, AnimationManager.pkg and Window.pkg. Having size_t leads to userdata imported in lua code, and it seems I can't get a number out of it (well, I didn't found any way to do so I mean ...
by IrmatDen
Mon Mar 07, 2011 16:39
Forum: Unofficial CEGUI-Related Tools
Topic: [PyCEGUI] Modifying PyCEGUI package
Replies: 1
Views: 8000

[PyCEGUI] Modifying PyCEGUI package

Hi, I've just realized I almost shot myself a bullet in the leg by now using the repository (hey, it's an implied part of the risk of using development branches :D): I can't use CELayoutEditorII anymore, due to my datafiles not having the same format as CEGUI 0.7.5. Is there any way to update the Py...
by IrmatDen
Mon Mar 07, 2011 16:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CELayoutEditorII] White bg upon startup
Replies: 4
Views: 3980

Re: [CELayoutEditorII] White bg upon startup

Sure thing :) Here's the shelve file for this report (I'll post the shelves in the other messages within the next minutes): diff --git a/layouteditor/mainwindow.py b/layouteditor/mainwindow.py --- a/layouteditor/mainwindow.py +++ b/layouteditor/mainwindow.py @@ -60,10 +60,7 @@ self.__setupNewWidgetT...
by IrmatDen
Mon Mar 07, 2011 15:58
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CELayoutEditorII] White bg upon startup
Replies: 4
Views: 3980

[CELayoutEditorII] White bg upon startup

Hi,

When launching CELayoutEditorII with a background image saved, the background is actually white due to CELayoutEditorWindow.__init__ call order: self.__restoreEditorState() is currently called before self.ceguiOutput.makeCurrent().
by IrmatDen
Mon Mar 07, 2011 15:40
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CELayoutEditorII] Vertically mirrored background image
Replies: 0
Views: 3110

[CELayoutEditorII] Vertically mirrored background image

Hi, Tested only on Windows 7; the background image is simply mirrored vertically, I only needed to invert the V texcoords to make the up up again, and the down, down again :) Relevant Hg shelve: diff --git a/layouteditor/qtwidgets.py b/layouteditor/qtwidgets.py --- a/layouteditor/qtwidgets.py +++ b/...

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