Hi,
Have you compared the differences between the CEGUI DX sample code and yours?
ATM, I'm afraid you don't show enough for anyone (whom didn't run into the same issue) to tell you what's wrong.
Search found 26 matches
- Wed Apr 13, 2011 15:04
- Forum: Help
- Topic: DirectX backbuffer problems with CEGUI.
- Replies: 2
- Views: 2067
- Wed Apr 13, 2011 14:56
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Initial post - CEGUI Unified Editor
- Replies: 11
- Views: 12804
Re: CEED - CEGUI Unified Editor
It's Looking great, nice job Kulik ![Smile :)](./images/smilies/icon_smile.gif)
Also, I love your splash screen![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Also, I love your splash screen
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Mon Mar 21, 2011 13:37
- Forum: Help
- Topic: subscribeEvent and arguments
- Replies: 4
- Views: 2915
Re: subscribeEvent and arguments
Potentially realised in the interim that I don't need three hundred tiles, nor do I need to track their location. Using a single window, I can just get the position of mouse, and calculate what tile I'm clicking on from there. I think this potentially answers the second point IrmatDen made. Since y...
- Mon Mar 21, 2011 12:54
- Forum: Help
- Topic: subscribeEvent and arguments
- Replies: 4
- Views: 2915
Re: subscribeEvent and arguments
Hi, To extract the tile, you might consider storing a vector<TileDef*> in your class, where TileDef is a struct defining the tile's content (currently, the position only). Then set the Window's userdata pointer to the matching TileDef instance; something like this: struct TileDef { int x, y; }; type...
- Wed Mar 16, 2011 16:19
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [LuaScriptModule] size_t being used in place of unsigned int
- Replies: 3
- Views: 4294
Re: [LuaScriptModule] size_t being used in place of unsigned
You're welcome ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Wed Mar 16, 2011 01:45
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEGUI Layout Editor closes instantly
- Replies: 3
- Views: 11037
Re: CEGUI Layout Editor closes instantly
Hi,
I guess you'll have to provide the content of CELayoutEditor.log. Guessing issues is not really efficient to pinpoint them.
I guess you'll have to provide the content of CELayoutEditor.log. Guessing issues is not really efficient to pinpoint them.
- Mon Mar 14, 2011 15:01
- Forum: Help
- Topic: [Solved] Editbox's validation string
- Replies: 15
- Views: 7864
Re: [Solved] Editbox's validation string
No problems, I hope you get better soon ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- Sat Mar 12, 2011 17:25
- Forum: Help
- Topic: [Solved] Editbox's validation string
- Replies: 15
- Views: 7864
Re: [Solved] Editbox's validation string
Guess what? Week-end update! :D Now, the text set programmatically through Window::setText() will fire EventValidEntry or EventInvalidEntryAttempted, according to a hard match. Complete changes sum-up : Changes to RegexMatcher: * added a MatchState to RegexMatcher (3 states, as in Qt), * added anoth...
- Sat Mar 12, 2011 01:04
- Forum: Help
- Topic: Help using CEGUI with Visual C++ Express 2010
- Replies: 7
- Views: 5759
Re: Help using CEGUI with Visual C++ Express 2010
The same process applies to the non-express edition. I could only recommend you to go over all those steps once more and check carefully what you've done. Also, you can check the command line used by the compiler: * Go to Project's properties * C/C++ section, Command line subsection If CEGUI's inclu...
- Sat Mar 12, 2011 00:58
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CELayoutEditorII] White bg upon startup
- Replies: 4
- Views: 4016
Re: [CELayoutEditorII] White bg upon startup
No worries, glad I could help ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Thu Mar 10, 2011 19:54
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [LuaScriptModule] size_t being used in place of unsigned int
- Replies: 3
- Views: 4294
[LuaScriptModule] size_t being used in place of unsigned int
Hi, I've found a few size_t used instead of unsigned int in lua bindings, specifically in Affector.pkg, Animation.pkg, AnimationManager.pkg and Window.pkg. Having size_t leads to userdata imported in lua code, and it seems I can't get a number out of it (well, I didn't found any way to do so I mean ...
- Mon Mar 07, 2011 16:39
- Forum: Unofficial CEGUI-Related Tools
- Topic: [PyCEGUI] Modifying PyCEGUI package
- Replies: 1
- Views: 8485
[PyCEGUI] Modifying PyCEGUI package
Hi, I've just realized I almost shot myself a bullet in the leg by now using the repository (hey, it's an implied part of the risk of using development branches :D): I can't use CELayoutEditorII anymore, due to my datafiles not having the same format as CEGUI 0.7.5. Is there any way to update the Py...
- Mon Mar 07, 2011 16:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CELayoutEditorII] White bg upon startup
- Replies: 4
- Views: 4016
Re: [CELayoutEditorII] White bg upon startup
Sure thing :) Here's the shelve file for this report (I'll post the shelves in the other messages within the next minutes): diff --git a/layouteditor/mainwindow.py b/layouteditor/mainwindow.py --- a/layouteditor/mainwindow.py +++ b/layouteditor/mainwindow.py @@ -60,10 +60,7 @@ self.__setupNewWidgetT...
- Mon Mar 07, 2011 15:58
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CELayoutEditorII] White bg upon startup
- Replies: 4
- Views: 4016
[CELayoutEditorII] White bg upon startup
Hi,
When launching CELayoutEditorII with a background image saved, the background is actually white due to CELayoutEditorWindow.__init__ call order: self.__restoreEditorState() is currently called before self.ceguiOutput.makeCurrent().
When launching CELayoutEditorII with a background image saved, the background is actually white due to CELayoutEditorWindow.__init__ call order: self.__restoreEditorState() is currently called before self.ceguiOutput.makeCurrent().
- Mon Mar 07, 2011 15:40
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CELayoutEditorII] Vertically mirrored background image
- Replies: 0
- Views: 3151
[CELayoutEditorII] Vertically mirrored background image
Hi, Tested only on Windows 7; the background image is simply mirrored vertically, I only needed to invert the V texcoords to make the up up again, and the down, down again :) Relevant Hg shelve: diff --git a/layouteditor/qtwidgets.py b/layouteditor/qtwidgets.py --- a/layouteditor/qtwidgets.py +++ b/...