Search found 23 matches

by pizzazhang
Fri Jun 10, 2011 02:39
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot2 release
Replies: 5
Views: 4207

Re: Snapshot2 release

awesome, I like it.
by pizzazhang
Mon Jun 06, 2011 02:58
Forum: Help
Topic: Does CEGUI Destroy the lua_state automatically?
Replies: 4
Views: 435

Re: Does CEGUI Destroy the lua_state automatically?

well, when I can't solve the problem in one way, I choose another way. Now I use the template Singleton class to implement the singleton and now it works fine... BTW tolua++ is really simple and easy to use (luabind just sucks, I need to write all the parent singleton class and I just don't use them...
by pizzazhang
Sun Jun 05, 2011 08:32
Forum: Help
Topic: Does CEGUI Destroy the lua_state automatically?
Replies: 4
Views: 435

Re: Does CEGUI Destroy the lua_state automatically?

well, I decide to use tolua++ to bind my class and just use the CEGUI's own lua_state. But I have a problem, in my code I define a macro that will add Singleton code to my class: class UICreditState : public UIState { DECLARE_SINGLETON(UICreditState) I don't know how to export the code which the mac...
by pizzazhang
Sun Jun 05, 2011 04:47
Forum: Help
Topic: Does CEGUI Destroy the lua_state automatically?
Replies: 4
Views: 435

Re: Does CEGUI Destroy the lua_state automatically?

I looked into the CEGUI source, and found that if I didn't pass a lua_state* to CEGUI it will not destroy for me. I changed my code: LuaScriptManager::LuaScriptManager() { m_pLuaState = luaL_newstate(); luaL_openlibs(m_pLuaState); } //-----------------------------------------------------------------...
by pizzazhang
Sun Jun 05, 2011 03:37
Forum: Help
Topic: Does CEGUI Destroy the lua_state automatically?
Replies: 4
Views: 435

Does CEGUI Destroy the lua_state automatically?

Hi, I use the LuaScriptModule of CEGUI in my code: CEGUI::LuaScriptModule& scriptmod(CEGUI::LuaScriptModule::create()); m_pLuaState = scriptmod.getLuaState(); m_pGUISystem->setScriptingModule(&scriptmod); and I also have a LuaScriptManager which I use it for get the global datas from lua and...
by pizzazhang
Fri May 20, 2011 15:56
Forum: User Projects
Topic: MMiX.Me 3D Music Player (v0.2.2)
Replies: 10
Views: 3280

Re: MMiX.Me 3D Music Player

I like your GUI effect, very cool :D . One thing I am thinking is how you guys implemented the 3D Window in CEGUI ? I mean I only use betajaen's Gorilla for 3D GUI effect, I have no try in CEGUI for this effect.
by pizzazhang
Tue May 03, 2011 02:33
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot1 release
Replies: 7
Views: 3829

Re: Snapshot1 release

awesome! really looking forward to the complete version! cheers for the milestone! :D
by pizzazhang
Fri Apr 29, 2011 10:29
Forum: Help
Topic: CEGUI setup help
Replies: 6
Views: 1171

Re: CEGUI setup help

Sorry for the late reply, i've been working crazy hours lately. Anyways i've gotten it basically setup (been fighting with the dx sdk, but i THINK i finally worked it out). My only remaining issue is code itself. Im trying to follow the rendering for dummies tutorial (lol or what ever its called) a...
by pizzazhang
Thu Apr 28, 2011 03:56
Forum: Help
Topic: CEGUI setup help
Replies: 6
Views: 1171

Re: CEGUI setup help

Im new to c++ (not programming, just the language itself) so i dont have much experience with SDK's. I've only used ONE so far and it was NO WHERE near the magnitude of this framework (honestly the SDK i used was 4 files big lol).Could you help me out and do a bit of a step by step (i know how to l...
by pizzazhang
Thu Apr 28, 2011 02:02
Forum: Help
Topic: CEGUI setup help
Replies: 6
Views: 1171

Re: CEGUI setup help

Hello everyone, i was wondering if someone could help me set up CEGUI? I downloaded the precompied version, and have NO idea how to set this up at all. What exactly do i link? Just use it like the other SDK (setup the include and the lib) ! Do i have to get directx as well? CEGUI support many kinds...
by pizzazhang
Sat Apr 23, 2011 09:33
Forum: Help
Topic: [SOLVED]Want a TorchLight's Tooltip System
Replies: 7
Views: 1787

Re: Want a TorchLight's Tooltip System

Jabberwocky wrote:Yeah, the problem is your tooltip text is black. You need to change it to white, then everything will work properly.

Yeah, now it works right. Thank you very much! :D
by pizzazhang
Sat Apr 23, 2011 03:50
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CELE2 won't run after SVN update
Replies: 2
Views: 833

Re: CELE2 won't run after SVN update

I downloaded the zip from the "Initial post - CEGUI Unified Editor" thread and it works. When I do svn update, however, it no longer works. When I run "CELayoutEditor.bat", a command window opens up for a split second, then closes and that's it. I noticed that the update only ge...
by pizzazhang
Fri Apr 22, 2011 04:23
Forum: Help
Topic: [SOLVED]Want a TorchLight's Tooltip System
Replies: 7
Views: 1787

Re: Want a TorchLight's Tooltip System

You can make nice looking tooltips using just font and image tags in your tooltip text. No .layout changes or custom tooltips needed. ...... Hey, I just implement your tooltip system, but a little problem. Here is what I get: http://upload.ouliu.net/h/876495c2f57dbfa8fdcc54a36aaa2f76.png I change t...
by pizzazhang
Fri Apr 22, 2011 02:32
Forum: Help
Topic: [SOLVED]Want a TorchLight's Tooltip System
Replies: 7
Views: 1787

Re: Want a TorchLight's Tooltip System

Jabberwocky wrote:You can make nice looking tooltips using just font and image tags in your tooltip text. No .layout changes or custom tooltips needed.


Thanks for your so helpful tips to me! You save my time! :rofl:
by pizzazhang
Thu Apr 21, 2011 10:06
Forum: Help
Topic: [SOLVED]Want a TorchLight's Tooltip System
Replies: 7
Views: 1787

Re: Want a TorchLight's Tooltip System

I imagine they either did not use the inbuilt tooltip functionality, implementing a custom solution in which they show/hide the window holding the 'tooltip layout' as needed, or they created some kind of custom Tooltip subclass and used that - which could have some logic whereby instead of setting ...

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