Search found 67 matches

by mmixLinus
Thu Sep 21, 2017 08:11
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 238

Re: "default" on Ogre2.1/D3D11?

I was initially on v0-8 (latest) but having problems, so I decided to try with the default branch. Actually, v0-8 got much further, and that problem was more related to parsing XML resources. I will give v0-8 another shot. For "default", I'll also see if I can select a different Shader Mod...
by mmixLinus
Wed Sep 20, 2017 18:05
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 238

Re: "default" on Ogre2.1/D3D11?

No difference with latest Ogre 2.1. CEGUI's pixel shader uniform float alphaPercentage; struct VS_OUT { float4 position : POSITION; float4 colour : COLOR; float2 uv : TexCoord0; }; float4 main(float4 colour : COLOR, float2 uv : TexCoord0, uniform sampler2D texture0 : TEXUNIT0) : COLOR { colour = tex...
by mmixLinus
Wed Sep 20, 2017 14:56
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 238

Re: "default" on Ogre2.1/D3D11?

Meh,.. I was running Ogre v2.1, but not latest it turns out. I'll respin and get back.
by mmixLinus
Wed Sep 20, 2017 14:54
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 238

Re: "default" on Ogre2.1/D3D11?

Oh yes, now I remember why I didn't post the log.. 20/09/2017 16:49:33 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 20/09/2017 16:49:33 (Std) + Crazy Eddie's GUI System - Event log + 20/09/2017 16:49:33 (Std) + (http://www.cegui.org.uk/) + 20/09/2017 16:49:33...
by mmixLinus
Wed Sep 20, 2017 08:02
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 238

Re: "default" on Ogre2.1/D3D11?

The title says it all :)
And I'll post the log file too (soon) :oops:

CEGUI branch default (= 1.0) "latest" with OgreRenderer.
Ogre 2.1 "latest" with D3D11 renderer
by mmixLinus
Tue Sep 19, 2017 20:22
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 238

"default" on Ogre2.1/D3D11?

Hi, On Win x64, I get Cannot compile D3D11 high-level shader __cegui_internal_texture_ps__ Errors: (11,13-31): error X3523: DX9-style intrinsics are disabled when not in dx9 compatibility mode. and High-level program __cegui_internal_colour_ps__ encountered an error during loading and is thus not su...
by mmixLinus
Tue Jan 12, 2016 23:21
Forum: Help
Topic: [SOLVED] Window hangs around after deletion
Replies: 4
Views: 617

Re: [SOLVED] Window hangs around after deletion

Yes, I know, I know!! :D I am using that page! (Obviously with bits missing :D) :hammer:
by mmixLinus
Mon Jan 11, 2016 21:59
Forum: Help
Topic: [SOLVED] Window hangs around after deletion
Replies: 4
Views: 617

Re: Window hangs around after deletion

Ident, sorry, I thought my problem was due to some crucial root window setting. However I SOLVED it a minute ago, hehe. I was missing this, silly me: static_cast<CEGUI::TextureTarget&>(guic->getRenderTarget()).clear(); AND it solved THIS! My old RTT Alpha weirdness from almost two years ago! Adm...
by mmixLinus
Mon Jan 11, 2016 13:18
Forum: Help
Topic: [SOLVED] Window hangs around after deletion
Replies: 4
Views: 617

[SOLVED] Window hangs around after deletion

Hi! After destroying the child (a Listbox called "WebPopupMenu") of an RTT GUIContext root window, it is still visible. I want it gone! :wink: CEGUI::Window *root = CApplication::getSingleton().getGUIContext(m_sOverlayName)->getRootWindow(); CEGUI::Listbox *lb = static_cast<CEGUI::Listbox ...
by mmixLinus
Fri May 02, 2014 07:29
Forum: Help
Topic: Building CEGUI
Replies: 7
Views: 1336

Re: Building CEGUI

Ahem, just to reiterate a comment regarding Visual Studio version numbering: (Taken from Wikipedia ) Ver - Product 5.0 - Visual Studio 97 6.0 - Visual Studio 6.0 7.0 - Visual Studio .NET (2002) 7.1 - Visual Studio .NET 2003 8.0 - Visual Studio 2005 9.0 - Visual Studio 2008 10.0 - Visual Studio 2010 ...
by mmixLinus
Thu Apr 17, 2014 22:57
Forum: Help
Topic: [SOLVED] Error when building with CEGUIOgreRenderer
Replies: 10
Views: 1813

Re: Error when building with CEGUIOgreRenderer

I thought Solringolt was trying to build OgreRenderer..
by mmixLinus
Thu Apr 17, 2014 06:56
Forum: Help
Topic: [SOLVED] Error when building with CEGUIOgreRenderer
Replies: 10
Views: 1813

Re: Error when building with CEGUIOgreRenderer

Solringolt,
Something is wrong with how you are providing Boost (either how you have built Boost, or built Ogre).

Regards,
mmixLinus;
by mmixLinus
Wed Apr 16, 2014 10:52
Forum: Help
Topic: [SOLVED] Error when building with CEGUIOgreRenderer
Replies: 10
Views: 1813

Re: Error when building with CEGUIOgreRenderer

How did your Ogre build go? Looks like the CEGUI build isn't finding the right files to link with. Make sure you build Ogre as DLLs, and that you are sure CEGUI is using the correct Ogre.lib files when linking - I usually check file timestamps to see which lib files are actually built :wink:
by mmixLinus
Wed Apr 16, 2014 09:12
Forum: Help
Topic: [Solved] Problem after building CEGUI for ogre
Replies: 9
Views: 963

Re: [Solved] Problem after building CEGUI for ogre

Hi, the errors you've attached are related to the final linking of the project. You should start off by fixing the OgreRenderer build problems, and maybe post some of those errors instead (fix early errors first). As you've marked the original problem as Solved, you should probably start a new threa...

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