Search found 56 matches

by niello
Tue Jul 16, 2019 07:46
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: add child reordering method to CEGUI::Window
Replies: 0
Views: 8

Suggestion: add child reordering method to CEGUI::Window

Hi. I am now implementing a reordering/reparenting functionality for CEED C++. In a current CEGUI, if you add a child anywhere except layout containers, the child is added to the end of the list. It makes sense, but I suggest to add CEGUI::Window::moveChildToIndex() and/or CEGUI::Window::addChildToI...
by niello
Sun Jul 07, 2019 20:06
Forum: Modifications / Integrations / Customisations
Topic: Custom renderer: missing vertices
Replies: 4
Views: 93

Re: Custom renderer: missing vertices

Here I wrote a custom renderer for my engine and it works. You may have a look and compare it with yours. I wrote mine with a DX11 renderer as a reference, but there must be a little difference.
https://github.com/niello/deusexmachina ... c/UI/CEGUI
by niello
Fri Jul 05, 2019 22:05
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 84

Re: Nesting static text inside a static image

Yes, now it's fixed. Thanks a lot!
by niello
Fri Jul 05, 2019 06:49
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 84

Re: Nesting static text inside a static image

I investigated further and found your commit which adds the problematic code: https://bitbucket.org/cegui/cegui/commits/fcff8fb8cdfee87b8b33a13fc8b85c6aec88d8bc#chg-cegui/src/Window.cpp It seems that mistake was introduced here. We intend to check property _link_ definition, but check property defin...
by niello
Fri Jul 05, 2019 06:22
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 84

Re: Nesting static text inside a static image

LNF is unchanged. Yes, setting RiseOnClickEnabled to false helped, thanks. But the overall situation looks very counter-intuitive. Isn't it a bug? Why parent window blocks completely unrelated properties of the child window? In GameMenuSample.layout you can see "Generic/Label" as a child o...
by niello
Thu Jul 04, 2019 06:52
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 84

Re: Nesting static text inside a static image

Yes, nesting happens in a layout. But the property definition is in LNF and it causes property in the layout not be saved as 'being default' despite it is not in a default value. Look at attachment. LoadingScreen.layout - no nesting. Property is saved: <Property name="HorzFormatting" value...
by niello
Wed Jul 03, 2019 20:21
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 84

[Solved] Nesting static text inside a static image

Hi. There is a strange behaviour if I try to save TaharezLook/StaticText as a child of TaharezLook/StaticImage. For some reason Window::isPropertyAtDefault() checks lookfeel of our parent and not our own. StaticImage has a property definition: <PropertyDefinition name="HorzFormatting" init...
by niello
Sun Jun 30, 2019 14:46
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 15
Views: 895

Re: CEED on C++

I've finished multiproperty integration and anchor editor and published a beta release:
https://github.com/niello/ceed-cpp/rele ... 1.0.0-beta

You are welcome)
by niello
Wed Jun 26, 2019 19:11
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 15
Views: 895

Re: CEED on C++

I just merged my latest work to the master. It includes OpenGL 3 rendering, layout editor fixes making it functional, unity-like anchors and some minor improvements like tooltips over widgets and automatic expansion of the root widget to the whole context area. Known issues: 1. open layout select so...
by niello
Tue Jun 11, 2019 10:59
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 15
Views: 895

Re: CEED on C++

Yes, as I wrote, OpenGL 3 CEGUI renderer now works in CEED :)
by niello
Mon Jun 10, 2019 20:16
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 15
Views: 895

Re: CEED on C++

Thanks for an idea. I just didn't put enough effort into this direction due to the lack of OpenGL knowledge. Now OpenGL 3 renderer works in CEED. As a side effect there are screenshots available by pressing 'Pause' key when focused on a layout editor (PrintScreen is oftenly used by smart third-party...
by niello
Mon Jun 10, 2019 19:12
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 15
Views: 895

Re: CEED on C++

Yes, I mean OpenGL contexts. I thought about that but didn't succeed in switching context in the middle of Qt widget paint(). I will try it again but if for no success then I see no other way than disabling VAO for CEED.
by niello
Mon Jun 10, 2019 11:35
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 15
Views: 895

Re: CEED on C++

I am much more comfortable with git when developing actively. When property problems are fixed and major functions are tested we can clone the repo to CEGUI bitbucket. If git is available there I would recommend using it. There is another big problem with Qt and OpenGL. As Florian reported, VAOs are...
by niello
Tue May 21, 2019 15:43
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 15
Views: 895

Re: CEED on C++

CEED port is almost usable now. I wait for a new version of a QtnProperty library to fix some major problems with properties and add multiproperty support for multiselection. I've ported a framework, an imageset editor and a layout editor. I started to port looknfeel and animation editors but they a...
by niello
Wed May 01, 2019 22:00
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: migrate to pugixml
Replies: 7
Views: 456

Re: Suggestion: migrate to pugixml

Then we can close this discussion. I thought there is no functional difference.

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