Search found 67 matches

by niello
Sat Jul 27, 2019 21:43
Forum: Help
Topic: Swipe on touch screen for ScrollablePane - any ideas?
Replies: 2
Views: 2620

Re: Swipe on touch screen for ScrollablePane - any ideas?

Hi. In the case the author or someone else needs this functionality, it is implemented in PR: https://bitbucket.org/cegui/cegui/pull-requests/333/scrollable-pane-major-improvement Use ScrollablePane::setSwipeScrollingEnabled method to enable it. Kinetic scrolling is not implemented, but may be added...
by niello
Mon Jul 22, 2019 08:40
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Bug: regular operation logs an error
Replies: 6
Views: 1167

Re: [Solved] Bug: regular operation logs an error

I've noticed you changed logging level to Warning. Why do you want to warn user about font destruction? It happens in a CEGUI::System::destroy() and there is nothing wrong with it. On the other hand Warning typically means that something went wrong but we can live with it. Let's keep it. I just want...
by niello
Mon Jul 22, 2019 04:41
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Bug: regular operation logs an error
Replies: 6
Views: 1167

Re: Bug: regular operation logs an error

May you just change Error to Informative here, please?
https://bitbucket.org/cegui/cegui/src/a ... #lines-305

Too little change to make a PR.
by niello
Sun Jul 21, 2019 15:05
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Bug: regular operation logs an error
Replies: 6
Views: 1167

[Solved] Bug: regular operation logs an error

FontManager::destroyObject() logs a message with severity LoggingLevel::Error.
It is not critical itself, but user code might reimplement a Logger so that application shutdowns on error.
It is better to be changed to LoggingLevel::Informative like in SchemeManager::destroyObject.
by niello
Sun Jul 21, 2019 13:25
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 1742

Re: Suggestion: improve child order control

Regarding the packaging I would suggest: 1. Merge CoreWindowRendererSet to Base (as in TODO posted above) 2. Merge CommonDialogs to Base too, it is tiny, and users who never use it will not suffer from distribution size increase 3. Drop PCRE completely and use only std regex matcher. Partial matchin...
by niello
Sun Jul 21, 2019 05:38
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 4584

Re: CEED on C++

Hmm. Probably it is no harm really. I will add this for existing files only. There is nothing wrong with the project. That is either my porting mistake or the way things always were, but I found no code that fills a project structure with files automatically. The main purpose of the project file is ...
by niello
Sat Jul 20, 2019 20:08
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 4584

Re: CEED on C++

I can add *.project support for loading but it seemed to me right to discourage usage of this extension as strict as possible. Just change the extension manually once. But if you can argue for supporting an old extension I will add it. I'm not sure what is wrong with your project. I've attached my o...
by niello
Sat Jul 20, 2019 15:44
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 1742

Re: Suggestion: improve child order control

Ok, then I feel free to improve these things as soon as I have time. I will open a PR to the default branch and request your review, as always) Btw, didn't you think of assembling a checklist for the 1.0 release? I bet a new release would bring life to this place. Writing CEED I have a sense that th...
by niello
Sat Jul 20, 2019 15:37
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 22
Views: 4584

Re: CEED on C++

Second beta of a CEED C++ is released today.

https://github.com/niello/ceed-cpp/rele ... .0.0-beta2
by niello
Tue Jul 16, 2019 07:46
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Suggestion: improve child order control
Replies: 6
Views: 1742

[Done] Suggestion: improve child order control

Hi. I am now implementing a reordering/reparenting functionality for CEED C++ and I have a couple of suggestions: 1. In a current CEGUI, if you add a child anywhere except layout containers, the child is added to the end of the list. It makes sense, but I suggest to add CEGUI::Window::moveChildToInd...
by niello
Sun Jul 07, 2019 20:06
Forum: Modifications / Integrations / Customisations
Topic: Custom renderer: missing vertices
Replies: 4
Views: 1826

Re: Custom renderer: missing vertices

Here I wrote a custom renderer for my engine and it works. You may have a look and compare it with yours. I wrote mine with a DX11 renderer as a reference, but there must be a little difference.
https://github.com/niello/deusexmachina ... c/UI/CEGUI
by niello
Fri Jul 05, 2019 22:05
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 1420

Re: Nesting static text inside a static image

Yes, now it's fixed. Thanks a lot!
by niello
Fri Jul 05, 2019 06:49
Forum: Help
Topic: [Solved] Nesting static text inside a static image
Replies: 9
Views: 1420

Re: Nesting static text inside a static image

I investigated further and found your commit which adds the problematic code: https://bitbucket.org/cegui/cegui/commits/fcff8fb8cdfee87b8b33a13fc8b85c6aec88d8bc#chg-cegui/src/Window.cpp It seems that mistake was introduced here. We intend to check property _link_ definition, but check property defin...

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