Search found 8 matches
- Wed Jun 15, 2011 08:40
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] Buttons not rendering in the correct size
- Replies: 3
- Views: 3949
Re: [Solved] Buttons not rendering in the correct size
Do you dynamically set the size of the button to match the texture size? I am fairly certain that CEGUI does not (normally) do this. We do dynamically set the size of the button, depending on the size of the image. For each button we create a new Imageset. Below is the code we use (more or less, si...
- Tue Jun 14, 2011 13:39
- Forum: Help
- Topic: [SOLVED] Problem loading PNG from an Imageset
- Replies: 3
- Views: 2241
[SOLVED] Re: Problem loading PNG from an Imageset
Previous problem solved, but now it stops when showing the QWidget. But that is another thread.
Thanks
Thanks
- Tue Jun 14, 2011 12:57
- Forum: Help
- Topic: [SOLVED] Problem loading PNG from an Imageset
- Replies: 3
- Views: 2241
Re: Problem loading PNG from an Imageset
The texture power of 2. But it is too big (1024x2048), so this might be the problem. I'll have to split the texture in 2 files.
I'll try and then post news.
I'll try and then post news.
- Tue Jun 14, 2011 12:38
- Forum: Help
- Topic: [SOLVED] Problem loading PNG from an Imageset
- Replies: 3
- Views: 2241
[SOLVED] Problem loading PNG from an Imageset
I've project that uses CEGUI + Ogre + Qt. It is working if in the development machines. When using on a Virtual Machine (VBox) and in other computers (not all of them) I get an error. What I get in the log file (last lines from the log show the problem): [13:16:00:017] [MainApplication::loadTranslat...
- Thu Jun 09, 2011 09:57
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] Buttons not rendering in the correct size
- Replies: 3
- Views: 3949
Re: [Solved] Buttons not rendering in the correct size
The problem has that the original image had 129x128 pixels instead of 128x128.
since the image it is not power of 2, in some graphics cards, there are problems. so this is solved now.
I decided to post this, since others might have similar problems.
since the image it is not power of 2, in some graphics cards, there are problems. so this is solved now.
I decided to post this, since others might have similar problems.
- Thu Jun 09, 2011 09:56
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] Buttons not rendering in the correct size
- Replies: 3
- Views: 3949
[Solved] Buttons not rendering in the correct size
Hi, I've some CEGUI buttons created in C++ to use in an application Qt + Ogre + CEGUI. I just use a single image for each button, instead of creating a big atlas Png, since currently we are still chaning images and it is easier for us to have single images that we can quickly replace. I've tested in...
- Tue Jun 07, 2011 23:11
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] GUISheet size
- Replies: 3
- Views: 3607
Re: GUISheet size
Thanks a lot. That solved the problem. We will be releasing the product for MacStore and Windows soon. It should also run on Linux, but we didn't made test in Linux yeat. The software has been released in the past, but we are doing a new version, mainly with a full recode of the engine. Little Mozar...
- Tue Jun 07, 2011 10:11
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] GUISheet size
- Replies: 3
- Views: 3607
[SOLVED] GUISheet size
Hi, I'm developing a window application, using Qt + Ogre + CEGUI. The application is almost ready, but there is a problem with the position of some CEGUI elements. All CEGUI elements are created in C++ code. I also create the GUISheet in C++. This is how we create the GuiSheet: CEGUI::WindowManager&...