Search found 17 matches
- Mon Oct 17, 2011 18:04
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
For some reason, your application is build in debug mode, but doesn't have the "_DEBUG" define set. That's strange. According to preprocessor "_DEBUG" is set What was the reason why you ignore the LIBCMTD in the linker settings of your app? Had double definition errors from link...
- Mon Oct 17, 2011 16:42
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
Well as I said before I didn't change anything there =p Compiler: /I"../../../cegui/include" /I"../../../dependencies/include" /ZI /nologo /W3 /WX- /Od /Oy- /D "_CRT_SECURE_NO_DEPRECATE" /D "HAVE_CONFIG_H" /D "PCRE_STATIC" /D "CEGUIBASE_EXPORTS&...
- Mon Oct 17, 2011 13:59
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
6. Edited CEGUI settings ( .\CEGUI-0.7.5\projects\premake\config.lua ), I made following edits: ----1) OPENGL_RENDERER = false, ----2) DIRECT3D9_RENDERER = false, ----3) DIRECT3D11_RENDERER = true, ----4) LUA_SCRIPT_MODULE = false; This is the only change I've done to settings, if this is what you ...
- Sun Oct 16, 2011 06:21
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
I use Visual Studio 2010, which doesn't really have command line... Compiler: /ZI /nologo /W3 /WX- /Od /Oy- /D "_UNICODE" /D "UNICODE" /Gm /EHsc /RTC1 /MTd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fp"Debug\Demo.pch" /Fa"Debug\" /Fo"Debug\" /Fd"...
- Sat Oct 15, 2011 11:20
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
I do not use Windows for development purpose I use GNU/Linux and MacOSX only If you said that at first it would have made things easier. But if you think callstack will help at all then sure, here it is: http://dl.dropbox.com/u/2637453/CEGUI/callstack%2015-10-2011.png However I see nothing unusual...
- Sat Oct 15, 2011 05:51
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
I've posted my initialization and destruction of CEGUI, but no one said it's wrong. Since my implementation is correct problem goes into CEGUI. If you can't bother to compile your own library, then press "Build All" on someone's else solution then I doubt you even created this library (con...
- Thu Oct 13, 2011 12:54
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
CrazyEddie, I understand that. Few posts ago ( http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5868#p27814 ) I have posted steps I've done to compile CEGUI, also I've posted link to code, which has same issue. No one told me if they are able to reproduce the problem (or not able to), therefo...
- Wed Oct 12, 2011 19:07
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
You should be resetting your CEGUI before destroying it! What? You don't have to iterate over windows and destroy each one of them, it is good practice but it's not necessary. The window manager will take care of that for you upon destruction anyways. Well problem isn't about window. It's about des...
- Wed Oct 12, 2011 05:31
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
Sorry for double post again.
Just tried to compile on laptop, which never had VS11, and I get same error. It's definitely something wrong with my code but I have no idea what's exactly.
Just tried to compile on laptop, which never had VS11, and I get same error. It's definitely something wrong with my code but I have no idea what's exactly.
- Tue Oct 11, 2011 06:50
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
As I said, I used VS10 to build these. CEGUI Samples don't have any problems either, even if I use VS11. VS10 debugger points into VS10 vector file, not VS11, so I assume it links against correct one too.
- Mon Oct 10, 2011 17:52
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
Sorry for double post. CEGUI initialization is taken from samples, window code is taken from First Window sample too, therefore I cannot imagine where could be the problem (unless I'm complete retard and missed something tens of times) I attached demo code (link in the bottom), and steps which I fol...
- Sat Oct 08, 2011 11:24
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
Still same problem. CEGUI::Direct3D11Renderer *renderer = (CEGUI::Direct3D11Renderer*)CEGUI::System::getSingleton().getRenderer(); renderer->destroySystem(); Providing my code just in case my initialization is wrong: HRESULT CALLBACK OnSwapChainResized(ID3D11Device *pd3dDevice, IDXGISwapChain *pSwap...
- Sat Oct 08, 2011 08:31
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Re: Crash inside CEGUI::System::destroy()
Problem didn't go away; same line, same problem. CEGUI::Renderer *renderer = CEGUI::System::getSingleton().getRenderer(); CEGUI::System::getSingleton().destroy(); delete renderer; Anymore ideas? :( Or it's VS11 fault again? Edit: It cannot be VS11 fault if really. I compiled CEGUI library and Sample...
- Thu Oct 06, 2011 17:00
- Forum: Help
- Topic: Crash inside CEGUI::System::destroy()
- Replies: 27
- Views: 21880
Crash inside CEGUI::System::destroy()
Hello again, I use Visual Studio 11 and DirectX 11 API with DXUT. I've added CEGUI::System::destroy() inside OnDeviceDestroy() callback, however it causes my program to crash. To be exact, crash happens on line 85 in CEGUIWindowRendererModule.cpp, std::vector throws "vector iterators incompatib...
- Tue Oct 04, 2011 06:02
- Forum: Help
- Topic: [C++, DX11] System crash with Frame Counter
- Replies: 4
- Views: 3164
Re: [C++, DX11] System crash with Frame Counter
It seems if I render GUI before rendering FPS it's all fine 0.o Thanks for the help. I built all dependencies myself using VS11, they weren't working with VS11. However I had A LOT of troubles (and I still have them). You don't need to have Windows 8 to use VS11. I use VS11 because it has some very ...