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- Tue Oct 04, 2011 14:53
- Forum: Help
- Topic: Using CEGUI OgreRenderer with Direct3D 10 / 11
- Replies: 14
- Views: 10475
Re: Using CEGUI OgreRenderer with Direct3D 10 / 11
Hello Kulik! I see one year has passed since the last post on this thread :) But this is exactly my topic! I recently added DX11 support for my OGRE project, converted the shaders to SM4.0 and everything seems to work fine. Everything except CEGUI and ParticleUniverse :) Obviously the problem is mis...