Search found 3 matches

by Tytanis
Wed Oct 12, 2011 15:50
Forum: Help
Topic: Crash inside CEGUI::System::destroy()
Replies: 27
Views: 20353

Re: Crash inside CEGUI::System::destroy()

You should be resetting your CEGUI before destroying it! i.e. void CALLBACK OnDeviceDestroy(void *pUserContext) { ResetGUI(); CEGUI::Direct3D11Renderer *renderer = (CEGUI::Direct3D11Renderer*)CEGUI::System::getSingleton().getRenderer(); renderer->destroySystem(); } // Define YourLayoutContainer with...
by Tytanis
Thu Oct 06, 2011 20:39
Forum: Help
Topic: Crash inside CEGUI::System::destroy()
Replies: 27
Views: 20353

Re: Crash inside CEGUI::System::destroy()

On your destroy call, do this:

Code: Select all

CEGUI::System::getSingleton().destroy();
delete myRenderer;




myRenderer should be the renderer you declared in your header file along with a reset:

Code: Select all

protected:
CEGUI::Renderer* myRenderer;
by Tytanis
Wed Oct 05, 2011 15:42
Forum: Help
Topic: [Solved] Breaking on SubscribeEvent
Replies: 0
Views: 2924

[Solved] Breaking on SubscribeEvent

I'm restarting an old project of mine...but I'm having some problems and I'm a bit rusty (this is an older version of CEGUI, want it to at least work before converting to a newer version) and yes, I've tried searching for a similar issue but nothing worked as suggested! Unhandled exception at 0x0125...

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