Search found 8 matches
- Fri Nov 25, 2011 05:55
- Forum: Help
- Topic: Problem With Second Load Of Layout
- Replies: 0
- Views: 2833
Problem With Second Load Of Layout
Hello everyone I been experiencing some problems with CEGUI and one of them it's that the game starts in the Main Menu, but in one click the game changes to another state where a different layout needs to be loaded but I can't find what it's the problem. I loaded the first layout like this: CEGUI::W...
- Fri Nov 25, 2011 05:47
- Forum: Help
- Topic: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
- Replies: 12
- Views: 4822
Re: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
Hello, I will try to give you a version with non extra libraries but it's kind complicated because we currently use SDL, boost, FMOD.
- Sat Nov 19, 2011 00:48
- Forum: Help
- Topic: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
- Replies: 12
- Views: 4822
Re: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
I try with the custom cursor but seems to crash as shows the log, the font it's the problem like you said before, but I can't figure out how to fix this. > CEGUIBase_d.dll!CEGUI::NamedXMLResourceManager<CEGUI::Font,CEGUI::Font_xmlHandler>::doExistingObjectAction(CEGUI::String object_name, CEGUI::Fon...
- Tue Nov 01, 2011 22:24
- Forum: Help
- Topic: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
- Replies: 12
- Views: 4822
Re: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
Thanks for the reply. I already do that, change the order of destruction and keeps telling me the same, the log goes till the font. Could be because of the custom cursor image?, when SchemeManager destroy's that object, dissapear from memory, but Imageset will deleted this one too?, this doesn't cau...
- Sat Oct 29, 2011 23:30
- Forum: Help
- Topic: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
- Replies: 12
- Views: 4822
Re: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
Yes, it is the same location reported in that exception.
Right now, our game only uses one thread, so CEGUI doesn't have that problem.
Right now, our game only uses one thread, so CEGUI doesn't have that problem.
- Fri Oct 28, 2011 20:38
- Forum: Help
- Topic: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
- Replies: 12
- Views: 4822
Re: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
Thanks for the reply. So in my SMainMenu destructor I put the next lines: CEGUI::ImagesetManager::getSingleton().destroyAll(); CEGUI::SchemeManager::getSingleton().destroyAll(); And I erased the line for destroying the system. Here is the callstack for this access violation. > CEGUIBase_d.dll!CEGUI:...
- Fri Oct 28, 2011 01:01
- Forum: Help
- Topic: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
- Replies: 12
- Views: 4822
Re: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
Thanks for the reply. I already changed that, boostrapping only occurs once, when the game starts, so it's best if I leave the system till the game exits? I try that, but when I try to reload the resources for a second time I encounter that this line crashes, give an access violation: CEGUI::SchemeM...
- Thu Oct 27, 2011 20:42
- Forum: Help
- Topic: Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
- Replies: 12
- Views: 4822
Deleting CEGUI::OpenGLRenderer For Reinitializing CEGUI
Hello everyone First of all I had to say that CEGUI it's an awesome library for handling GUI. For that reason my team and I start to used for our game for a class project. We are using SDL, OpenGL for the project. At this point where already develop the main menu and all the handling with mouse and ...