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Search found 5 matches • Page 1 of 1
- Sun Apr 08, 2018 01:40
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: DX11 with Ogre3d Error
- Replies: 3
- Views: 1492
@mjbourquin, I recently fixed the shaders on the default branch while integrating support for OGRE 2.1. I don't presently have an OGRE 1.10 environment, but it'd be interesting to know if the default branch works for DX11 for you if you could try.
FWIW, I've been working on support for OGRE 2.2 in CEGUI as of late and ran into this very issue. The fix is actually quite trivial. It simply involves making 2 changes to the HLSL shaders in the Ogre renderer module's Shaders.inl file. 1. PixelShaderColoured_HLSL "uniform float alphaPercentage...
I initially decided to wait on dealing with any UI elements of my game until I had some basic principles developed. Therefore, my input controller was designed to perform a key binding lookup upon an OIS keyPressed() call and then dispatched via the event system that particular notification. For exa...