Search found 10 matches

by siugar
Tue Nov 22, 2011 10:30
Forum: Modifications / Integrations / Customisations
Topic: Custom tooltip
Replies: 10
Views: 9656

Re: Custom tooltip

I am trying to following your suggestion and added two simple Label in the tooltip2 in the looknfeel file as follows. <!-- *************************************************** game1/Label *************************************************** --> <WidgetLook name="game1/Label"> <ImagerySection...
by siugar
Mon Nov 21, 2011 06:25
Forum: Modifications / Integrations / Customisations
Topic: Custom tooltip
Replies: 10
Views: 9656

Re: Custom tooltip

Regarding the container / label approach, do you mean to add multiple static text in the tooltip window? Is it similar to add sub-window "__auto_titlebar__" on the widget FrameWindow? I don't know if it's easy to add sub-window. At least I have no experience on it. For this approach, are t...
by siugar
Fri Nov 18, 2011 02:04
Forum: Modifications / Integrations / Customisations
Topic: Custom tooltip
Replies: 10
Views: 9656

Re: Custom tooltip

Please take a look the looknfeel of tooltip1 with FloatText. Thank you. <!-- *************************************************** game1/Tooltip1 *************************************************** --> <WidgetLook name="game1/Tooltip1"> <PropertyDefinition name="FloatText" initialV...
by siugar
Tue Nov 15, 2011 11:22
Forum: Modifications / Integrations / Customisations
Topic: Custom tooltip
Replies: 10
Views: 9656

Re: Custom tooltip

Hi, I am here again. After solving the problem for the chat ui with clickable text, I think I have know more for the CEGUI than before. I am working for the tooltip now. I think this article is almost the same as my requirement. I tried it but failed. I guess this article is too old and I am using 0...
by siugar
Thu Nov 10, 2011 11:57
Forum: Help
Topic: About Listbox & ItemListbox
Replies: 41
Views: 30092

Re: About Listbox & ItemListbox

Hi CE,

After using your sample code "getItemPixelSize", it is working without any problem.

Thank you for the reply and the sample code which you spent much time for. :D
by siugar
Mon Nov 07, 2011 12:00
Forum: Help
Topic: About Listbox & ItemListbox
Replies: 41
Views: 30092

Re: About Listbox & ItemListbox

There are lots of questions :roll: Before your previous reply, I add a static text in the item entry and set the property of static text for wordwrap and it's ok. But I change the implementation as what your mentioned so I am not sure if it's working later. I think it's not the first priority. The f...
by siugar
Mon Nov 07, 2011 04:39
Forum: Help
Topic: About Listbox & ItemListbox
Replies: 41
Views: 30092

Re: About Listbox & ItemListbox

BTW, I tried to add a static text in the itementry with the new renderer FalagardItemEntry1 and the text still can't wordwrap.
by siugar
Mon Nov 07, 2011 04:27
Forum: Help
Topic: About Listbox & ItemListbox
Replies: 41
Views: 30092

Re: About Listbox & ItemListbox

CEGUI::ListboxItem is fine but I need to put the link and you said ListBoxTextItem can't support the click button, right? That's why I need to use ItemEntry. I am creating a new windowrenderer "FalagardItemEntry1" for item entry. I can change the function FalagardItemEntry1::getItemPixelSi...
by siugar
Thu Nov 03, 2011 12:31
Forum: Help
Topic: About Listbox & ItemListbox
Replies: 41
Views: 30092

Re: About Listbox & ItemListbox

Hi CE, Thanks for the reply and now I can use display format tag text with "itementry(LookNFeel is "ListboxItem") + itemlistbox". There are still some problems. When I input the long text, the horizontal scroll bar displays and I can't force it invisible. Even though I use "...
by siugar
Tue Nov 01, 2011 13:30
Forum: Help
Topic: About Listbox & ItemListbox
Replies: 41
Views: 30092

Re: About Listbox & ItemListbox

Hi CE, It is my first time to ask the question here. I read lots of discussion here but I still have some questions. I am using cegui 0.75 and I would like to create a game chat ui which is almost like the requirement in this post. Beside, I need to add some clickable text then the user can click th...

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