Thanks for a clear answer CrazyEddie!
I fully understand that the workload could get out of hand.
Happy new year to you all in the CEGUI team.
Search found 8 matches
- Sun Jan 01, 2012 11:01
- Forum: CEGUI Library Development Discussion
- Topic: YAML
- Replies: 7
- Views: 15602
- Sun Jan 01, 2012 10:39
- Forum: Help
- Topic: Mapping Subscribe slots for use in layout?
- Replies: 3
- Views: 2614
Re: Mapping Subscribe slots for use in layout?
Myeah... kind of right, just want it without the lua =P I guess lua is fine, but then I'd have to bind my C++ functions/methods to lua first in order to use them in the XML, which just seems like a pointless indirection if I've got the whole setup with the subscriberslot eventhandlers already. Regis...
- Sat Dec 31, 2011 12:44
- Forum: Help
- Topic: Mapping Subscribe slots for use in layout?
- Replies: 3
- Views: 2614
Mapping Subscribe slots for use in layout?
So I'm a bit new at this, so correct me if I'm wrong. AFAIK, when you define a window in a layout XML and load it, you gotta fetch that window by name in c++ to attach a subscriber slot for an event. Window* win = static_cast<Window*>( windowmgr.getWindow( "myWindow" ) ); win->subscribeEve...
- Sat Dec 31, 2011 12:19
- Forum: CEGUI Library Development Discussion
- Topic: YAML
- Replies: 7
- Views: 15602
Re: YAML
I'd also like to second this. Using XML for declaring windows without an editor is tedious and involves a lot of redundant typing with all those tags. It's also difficult to read and get a good overview of! XML is overrated as far as I'm concerned. frank28_nfls: All of this is possible even now. The...
- Mon Dec 26, 2011 18:58
- Forum: Help
- Topic: [Solved]Basic non-scheme setup: Window object name not found
- Replies: 2
- Views: 2437
Re: Basic non-scheme setup: Window object name not found
Thanks for the answer Kulik.
I assumed there was some kind of default loaded that didn't require a looknfeel thing. Pointed in the right direction now. Cheers
I assumed there was some kind of default loaded that didn't require a looknfeel thing. Pointed in the right direction now. Cheers
- Wed Dec 21, 2011 12:53
- Forum: Help
- Topic: [Solved]Basic non-scheme setup: Window object name not found
- Replies: 2
- Views: 2437
[Solved]Basic non-scheme setup: Window object name not found
I've read through the main docs a few times now and I felt confident enough to try something out. I must be missing something, or the libraries have screwed up somewhere, I'm not entirely sure. Start off with the CEGUI code: using namespace CEGUI; OpenGLRenderer& myRenderer = OpenGLRenderer::boo...
- Wed Dec 21, 2011 11:57
- Forum: Help
- Topic: [Solved] silly.dll built with VC100?
- Replies: 1
- Views: 1999
Re: silly.dll built with VC100?
Got it to compile after digging in to look for macros and found the SILLY_EXPORTS
After compiling with non-debug dependencies I got it to work!
Now there's other troubles though, but I'll hopefully figure them out.
After compiling with non-debug dependencies I got it to work!
Now there's other troubles though, but I'll hopefully figure them out.
- Tue Dec 20, 2011 22:20
- Forum: Help
- Topic: [Solved] silly.dll built with VC100?
- Replies: 1
- Views: 1999
[Solved] silly.dll built with VC100?
Hey all, new to CEGUI and trying to find how to get it all together via the main documentation tutorials. There's a lot of stumblings, I tell you what. I'm trying to get the OpenGL renderer to work just with the simple bootstrapping, but the official SILLY downloads doesn't include a visual studio 2...