Search found 4 matches

by Kelson
Thu Dec 29, 2011 04:56
Forum: Help
Topic: Samples/Demo6 broken by including Irrlicht
Replies: 0
Views: 2735

Samples/Demo6 broken by including Irrlicht

This is kind of a confusing problem. I download and statically build Irrlicht, then download and statically build CEGUI. If I use this line, everything works as expected (Samples/Demo6/Demo6 executes properly w/ OpenGL renderer) ./configure --enable-debug --disable-expat --disable-xerces-c --with-ir...
by Kelson
Thu Dec 29, 2011 00:54
Forum: Help
Topic: [Solved] CEGUI::UnknownObjectException: nameless Imageset
Replies: 2
Views: 1433

Re: [Exception] CEGUI::UnknownObjectException: nameless Imag

And that ladies and gentlemen is what happens when using CEGUI 0.8 assets with 0.7.5...
(errors gone along with the assertion failure that lead me to the answer)
(not rendering anything visible yet though...)
by Kelson
Wed Dec 28, 2011 23:46
Forum: Help
Topic: [Solved] CEGUI::UnknownObjectException: nameless Imageset
Replies: 2
Views: 1433

Re: [Exception] CEGUI::UnknownObjectException: nameless Imag

This doesn't crash, but obviously has no visible effect... bool initGUI(IrrlichtDevice *irrDevice) { CEGUI::IrrlichtRenderer &ceguiRender = CEGUI::IrrlichtRenderer::bootstrapSystem(*irrDevice); initGUIresources(); // setResourceGroupDirectories CEGUI::SchemeManager::getSingleton().create("T...
by Kelson
Wed Dec 28, 2011 23:38
Forum: Help
Topic: [Solved] CEGUI::UnknownObjectException: nameless Imageset
Replies: 2
Views: 1433

[Solved] CEGUI::UnknownObjectException: nameless Imageset

I've been banging my head against the wall static linking CEGUI 0.7.5 and Irrlicht into a project [0.8 made it easier, but required code changes for updated Irrlich integration]. Everything seems to be working except I wind up stuck between two fatal problems. Either CEGUI dies with an UnknownObject...

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