Search found 6 matches
- Tue Oct 09, 2012 01:39
- Forum: Help
- Topic: Building CEGUI 0.7.7 with OGRE 1.8.1 on VS2010
- Replies: 1
- Views: 2076
Building CEGUI 0.7.7 with OGRE 1.8.1 on VS2010
I've built CEGUI multiple times now without incident, but when I tried to build it against OGRE 1.8.1, I was met with a cascade of warnings: C4251: 'Ogre::StringUtil::BLANK' : class 'std::basic_string<_Elem,_Traits,_Ax>' needs to have dll-interface to be used by clients of class 'Ogre::StringUtil' d...
- Mon Apr 16, 2012 16:45
- Forum: Help
- Topic: Using SILLY as an Texture Loader
- Replies: 1
- Views: 1952
Using SILLY as an Texture Loader
I'm working on a university project using OpenGL and would like to save myself the time of writing image loading code by using SILLY to load texture data from image files. Would the best way to do so just be to use the headers, DLLs, and library files found in the Binary Dependency Downloads?
- Wed Mar 21, 2012 23:51
- Forum: Help
- Topic: CEGUI Not Rendering with GLUT [SOLVED]
- Replies: 0
- Views: 2879
CEGUI Not Rendering with GLUT [SOLVED]
EDIT: I forgot to call glFlush after calling CEGUI::System::getSingleton().renderGUI() . Hello, I'm currently working on an OpenGL project for a university class. Having used CEGUI in the past (albeit with the OGRE renderer), I wanted to use it for the UI of my project. However, I'm having trouble ...
- Tue Jan 03, 2012 23:20
- Forum: Help
- Topic: Verbatim Hello World Code Crashes
- Replies: 4
- Views: 4737
Re: Verbatim Hello World Code Crashes
I don't remember exactly, but I think the 0.7.5 prebuilt binaries for CEGUI were compiled against the 1.7.2 release of Ogre - so unless the Ogre releases are ABI compatible you will potentially have all kinds of unexplained crashes and issues. The solution will likely be to rebuild the CEGUIOgreRen...
- Sat Dec 31, 2011 05:12
- Forum: Help
- Topic: Verbatim Hello World Code Crashes
- Replies: 4
- Views: 4737
Re: Verbatim Hello World Code Crashes
my bet: that code is outdated. here is what i am doing in 0.7.5 and ogre 1.7 I don't think so. I have the following setup code beforehand, which I got from the OGRE tutorial for CEGUI basics here . Maybe later I'll use all of the code from the tutorial, but it looked more advanced than a basic &quo...
- Fri Dec 30, 2011 22:49
- Forum: Help
- Topic: Verbatim Hello World Code Crashes
- Replies: 4
- Views: 4737
Verbatim Hello World Code Crashes
I'm currently building an image analysis program using OpenCV for video decoding and some analysis, OGRE for display, and CEGUI for the UI. I'm currently just attempting to get the hello world code found on the wiki here : using namespace CEGUI; WindowManager& wmgr = WindowManager::getSingleton(...