Search found 4 matches

by S0ul_Killer
Mon Feb 20, 2012 16:41
Forum: Help
Topic: Crash with OgreRenderer
Replies: 6
Views: 3395

Re: Crash with OgreRenderer

I just tried to compile MyGUI against my Ogre build (under Windows). Compiling works just fine, but when I start a sample I get almost the same error (corrupted arround variable "stream"). Therefore I think it might be something Ogre-internal (or something related to the dependencies). Any...
by S0ul_Killer
Mon Feb 20, 2012 11:55
Forum: Help
Topic: Crash with OgreRenderer
Replies: 6
Views: 3395

Re: Crash with OgreRenderer

Okay, the code is pretty much the same as in the Ogre Tutorial 7. Here is the header file: /** \brief Main Game Content Mangement */ class GameManager : public Ogre::FrameListener, public Ogre::WindowEventListener, public OIS::KeyListener, public OIS::MouseListener, public Base::Singleton<GameManage...
by S0ul_Killer
Mon Feb 20, 2012 11:19
Forum: Help
Topic: Crash with OgreRenderer
Replies: 6
Views: 3395

Re: Crash with OgreRenderer

Thanks for the quick reply. I forgot about the linux output, sorry. If I run the program it gives me a "segmentation fault". The callgrind output here tracks the crash to the XmlParser: Process terminating with default action of signal 11 (SIGSEGV) Access not within mapped region at addres...
by S0ul_Killer
Sun Feb 19, 2012 23:53
Forum: Help
Topic: Crash with OgreRenderer
Replies: 6
Views: 3395

Crash with OgreRenderer

Hello, I currently have runtime errors using the CEGUI Ogre Renderer. First the specs: I am working on Windows 8 Dev. Preview (also compiling the code under Ubuntu 11.10) I am using Visual Studio 10 I am using Ogre 1.7.3 (custom build) I am using CeGui 0.7.6 (also tried 0.7.5 both custom build again...

Go to advanced search