I have created a .layout file and I want to load in Ogre3D.
I have several image sets and fonts in their respective directories so would I have to load the entire datafiles directory somewhere in Ogre so that it can use the imagesets?
Search found 3 matches
- Tue Apr 10, 2012 22:57
- Forum: Help
- Topic: How easy is it to load a .layout file in Ogre3D?
- Replies: 1
- Views: 1364
- Sat Apr 07, 2012 23:23
- Forum: Help
- Topic: I have question about root windows in a .layout file.
- Replies: 1
- Views: 1279
I have question about root windows in a .layout file.
Hi everyone. I am trying to build a HUD for an Ogre3D game by creating my own XML file. I figured out how to make my own imagesets and load them in as static images but I still confused about the Root Window. Since I want my static images to make up parts of the HUD should I just create a root windo...
- Tue Apr 03, 2012 18:57
- Forum: Help
- Topic: How do you add static images to a window?
- Replies: 1
- Views: 2764
How do you add static images to a window?
I selected a static image widget and put the file path in the image attribute but it doesn't do anything and reverts back to being blank if I select another window. Basically what I am trying to do is create a HUD and I figured I'd start by adding some static images to the screen. Does anyone know o...