Search found 6 matches

by minecrawlerx
Mon Aug 24, 2015 21:08
Forum: Help
Topic: RTT rendering
Replies: 5
Views: 4717

Re: RTT rendering

I used NSight in the past and found it absolutely useless. Try gldebugger and check your states. The program is free. The only program I found is called "gDEBugger". The latest version which "supports" NVIDIA GPUs is from 2012 and crashes all the time. Also it only supports Open...
by minecrawlerx
Sun Aug 16, 2015 18:33
Forum: Help
Topic: RTT rendering
Replies: 5
Views: 4717

Re: RTT rendering

Have you looked at this: http://cegui.org.uk/wiki/Rendering_to_texture_%28RTT%29_in_CEGUI ? Yes. I use the code from the wiki. Have you debugged the texture on your GPU to see if CEGUI renders correctly to texture? So you say that the moment you rneder CEGUI your engine renders black? Have you chec...
by minecrawlerx
Mon Aug 10, 2015 17:12
Forum: Help
Topic: RTT rendering
Replies: 5
Views: 4717

RTT rendering

Hello CEGUI Community :) Recently I have been playing around with OpenGL 4.5 and I wanted to add a nice GUI. Since I worked with CEGUI (and Ogre) in the past, I wanted to add CEGUI. So currently I am trying to get CEGUI 0.8.4 to work on a Windows 8.1 x64 machine (my program is x64). For various reas...
by minecrawlerx
Thu Apr 12, 2012 15:24
Forum: Help
Topic: Initialization error
Replies: 4
Views: 2887

Re: Initialization error

Sorry, here is the error message:

DynamicModule::DynamicModule - Failed to load module 'CEGUIExpatParser_d': Unknown Error


Now I got it to work, sorry for me being stupid ;)
by minecrawlerx
Sun Apr 08, 2012 18:40
Forum: Help
Topic: Initialization error
Replies: 4
Views: 2887

Re: Initialization error

There is no log

How can there be a log, if CEGUI does not even initialize???
by minecrawlerx
Sun Apr 08, 2012 16:59
Forum: Help
Topic: Initialization error
Replies: 4
Views: 2887

Initialization error

Hello CEGUI community, I am currently working on a project using Ogre3D. For the GUI I wanted to use CEGUI. But I always get an error in the following lines (/last line): void CGui::init(Ogre::RenderTarget &target) { g_pLogfile->fNewLine("Initializing CEGUI..."); pRenderer = &CEGUI...

Go to advanced search