Search found 18 matches

by metro
Mon Aug 20, 2012 14:49
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Thanks all, well better to fix the data for sure.

Cheers
by metro
Mon Aug 20, 2012 10:31
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

MorbidAngel is right, this should be done with the scale component. Also, there is no such thing as pixel size scale. Hey, I know this should be done with the scale component, but the thing is that the guy who made ​​all the layouts made ​​in this way and should be great to not remake all, basicall...
by metro
Mon Aug 20, 2012 06:40
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Btw, Is it possible to manual change the pixel sizes of windows? lets say something like, (just an preview) but also calculate using current element size and offset from resolution change. for(int n=0; n < mSheet->getChildCount(); n++) { CEGUI::Window *child = mSheet->getChildAtIdx(n); if( child ) ...
by metro
Sun Aug 19, 2012 12:28
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Btw, Is it possible to manual change the pixel sizes of windows? lets say something like, (just an preview) but also calculate using current element size and offset from resolution change. for(int n=0; n < mSheet->getChildCount(); n++) { CEGUI::Window *child = mSheet->getChildAtIdx(n); if( child ) {...
by metro
Sun Aug 19, 2012 11:59
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Appreciate your help CE, I will look into that.

Thanks.
by metro
Sun Aug 19, 2012 11:35
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

CE, check pm, sent some more information or more like comparisons.

I hope the explanation is better to solve my problem :)

Thanks.
by metro
Sun Aug 19, 2012 11:00
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Hey CE, now I hope I have some better information, sorry for last post, let me try explain. 1024*768 - box got normal scale. http://s17.postimage.org/44pd51va3/1024.jpg 640*480 - box got normal scale, here is the problem, I want the box to be smaler, scaled by resolution. http://s9.postimage.org/65h...
by metro
Sun Aug 19, 2012 10:32
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Hi, The problem is dude, you've posted no fucking useful information. No log file. No layouts. No code. You've posted exactly nothing . This is the kind of information we ask for in the forum guidelines, and we ask for that for a reason. The reason is not that it makes us feel special, but that it ...
by metro
Sat Aug 18, 2012 22:56
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

That is how it works already by default? Assuming you call System->notifyDisplaySizeChanged(CEGUI::Size newSize); Hello, yes I call notifyDisplaySizeChanged at resize callback, what that does is put all the elements in the right position, they retain the same size from 1024*768 to 640*480 and that ...
by metro
Sat Aug 18, 2012 20:01
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Resulotion Scaling

Hey, I wonder if anyone knows a good way to scale the window elements when resulotion change. I've searched the forum and google but I have not found any direct good answer to this question. Here is an picture to visual my question. Resulotion 1024*768, all the elements are 100% normal scale. http:/...
by metro
Tue May 15, 2012 14:45
Forum: Help
Topic: Clipping/Frame Problem
Replies: 15
Views: 7042

Re: Clipping/Frame Problem

Great

Thanks.
by metro
Tue May 15, 2012 11:31
Forum: Help
Topic: Clipping/Frame Problem
Replies: 15
Views: 7042

Re: Clipping/Frame Problem

Hmm, the layout editor is CELayoutEditor 0.7.1? Child base position changed drastically between 0.6 and 0.7 CEGUI. Could you post the layout or check whether it works fine with OpenGLRenderer or any other renderer? Same result in 0.7.1 and 0.6.3. Current using: CEGUI Layout editor - 0.7.1: Current ...
by metro
Tue May 15, 2012 11:11
Forum: Help
Topic: Clipping/Frame Problem
Replies: 15
Views: 7042

Re: Clipping/Frame Problem

Here it is, sample log. So the problem is that it appears right in the editor but not when it loads layout into ogre3d engine, so maybe it is some setting that I miss at initiation? 15/05/2012 12:32:25 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 15/05/2012 1...
by metro
Tue May 15, 2012 10:55
Forum: Help
Topic: Clipping/Frame Problem
Replies: 15
Views: 7042

Re: Clipping/Frame Problem

Whats your Ogre version? Are you using OpenGL or DX Ogre renderer? ... tons of questions that can simply be answered by logs... Last Ogre Version(1.7.4) also same result in both OpenGL and DX render. it makes troubleshooting so much easier when we can see versions of everything in use. That's why w...
by metro
Tue May 15, 2012 10:31
Forum: Help
Topic: Clipping/Frame Problem
Replies: 15
Views: 7042

Re: Clipping/Frame Problem

Kulik wrote:What's your CEGUI version?


My version is 0.7.6: Current stable release.

kornerr wrote:metro, you are asked to do that without trying to see the reason. If you can't see the reason, that doesn't there is none.
No logs - no help. If you want our help, work WITH us, not AGAINST us.


You made no sense...

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