Search found 18 matches
- Sun Aug 23, 2020 00:07
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Done] Suggestion: get rid of default context
- Replies: 14
- Views: 40893
Re: [Done] Suggestion: get rid of default context
Hey guys. I noticed the SDL2 sample broke due to this change from what I can tell. Here is my update to fix it. Hopefully I am using the createGUIcontext correctly. I also added "#define SDL_MAIN_HANDLED" before including "sdl.h" because this appears to fix a "main" con...
- Mon Dec 02, 2019 17:07
- Forum: Help
- Topic: RenderMaterial->dshaderWrapper uninitialized
- Replies: 6
- Views: 13735
Re: RenderMaterial->dshaderWrapper uninitialized
Its definitely strange. I switched to Dear IMGUI in the meantime until I can figure it out.
- Thu Nov 28, 2019 23:49
- Forum: Help
- Topic: RenderMaterial->dshaderWrapper uninitialized
- Replies: 6
- Views: 13735
Re: RenderMaterial->dshaderWrapper uninitialized
Hello Ident. Yes, I believe the SDL CEGUI template is setup to use Opengl3 if I am not mistaken. I am not at my computer to confirm the ogl version though.
- Thu Nov 28, 2019 21:19
- Forum: Help
- Topic: RenderMaterial->dshaderWrapper uninitialized
- Replies: 6
- Views: 13735
Re: RenderMaterial->dshaderWrapper uninitialized
Hello Ident! Yes, this is the included SDL sample that I am trying to get running.
- Thu Nov 28, 2019 09:01
- Forum: Help
- Topic: RenderMaterial->dshaderWrapper uninitialized
- Replies: 6
- Views: 13735
RenderMaterial->dshaderWrapper uninitialized
Still trying to get the SDL sample going. Stuck in CEGUI::System::getSingleton().renderAllGUIContexts(); cegui-error7.PNG CEGUI.log: 28/11/2019 00:56:54 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 28/11/2019 00:56:54 (Std) + Crazy Eddie's GUI System - Event ...
- Thu Nov 28, 2019 08:47
- Forum: Help
- Topic: [SOLVED]Cannot load image! SDL2_image returned an error in IMG_Load_RW
- Replies: 1
- Views: 8056
Re: Cannot load image! SDL2_image returned an error in IMG_Load_RW
Had to have libpng, libtiff and zlib dlls...
- Thu Nov 28, 2019 06:52
- Forum: Help
- Topic: [SOLVED]Cannot load image! SDL2_image returned an error in IMG_Load_RW
- Replies: 1
- Views: 8056
[SOLVED]Cannot load image! SDL2_image returned an error in IMG_Load_RW
Hello everyone. Having a problem loading an image - I believe I'm getting stuck on TaharezLook.png. Call stack and debugging isn't showing anything too obvious: cegui-error5.PNG Filename is just showing blank for some reason while debugging, but based on the log, I'm guessing we are loading "Ta...
- Thu Nov 28, 2019 06:47
- Forum: Help
- Topic: [SOLVED]Visual Studio - SDL2 + CEGUI - failed to load module libXML
- Replies: 4
- Views: 11598
Re: Visual Studio - SDL2 + CEGUI - failed to load module libXML
I looked at process monitor and found it was because libexpatd.dll was missing Why that wasn't showing in debug calls I'm not too sure. But anyways, now a new problem in initializing, but I'll start a new thread for it.
- Sun Nov 24, 2019 16:41
- Forum: Help
- Topic: [SOLVED]Visual Studio - SDL2 + CEGUI - failed to load module libXML
- Replies: 4
- Views: 11598
Re: Visual Studio - SDL2 + CEGUI - failed to load module libXML
Full path looks correct to me. cegui-error2.PNG EDIT: I was able to output to the Output window since this isn't a console app using OutputDebugString just to be sure the path looks good, which it is correct. Below you can even see that glew dll has loaded properly. I can't for the life of me think ...
- Sun Nov 24, 2019 02:00
- Forum: Help
- Topic: [SOLVED]Visual Studio - SDL2 + CEGUI - failed to load module libXML
- Replies: 4
- Views: 11598
[SOLVED]Visual Studio - SDL2 + CEGUI - failed to load module libXML
Hello everyone. Its been forever since I used CEGUI. Last time I used CEGUI was with OGRE but now I am trying to get it working with SDL2. I built all dependencies from source and everything built fine and is super organized. All I am trying to do now is to get the simple SDL2 example working but it...
- Wed Jul 04, 2012 16:15
- Forum: Help
- Topic: can't use color formatting tags?
- Replies: 7
- Views: 5318
Re: can't use color formatting tags?
Sorry I'm not familar with what the different phrases are referring to. I've been using all staticText fields
- Tue Jul 03, 2012 20:38
- Forum: Help
- Topic: can't use color formatting tags?
- Replies: 7
- Views: 5318
Re: can't use color formatting tags?
Well, so far I've tried TaharezLook, WindowsLook, and OgreTray. I've now updated to latest version and it's working fine now. I'll post back if I run into this again, thanks
- Tue Jul 03, 2012 19:00
- Forum: Help
- Topic: can't use color formatting tags?
- Replies: 7
- Views: 5318
Re: can't use color formatting tags?
mywindow is a CEGUI::Window, I'm expecting to see different colors for my text other than black
- Tue Jul 03, 2012 02:19
- Forum: Help
- Topic: can't use color formatting tags?
- Replies: 7
- Views: 5318
Re: can't use color formatting tags?
cegui.log - 02/07/2012 19:08:44 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 02/07/2012 19:08:44 (Std) + Crazy Eddie's GUI System - Event log + 02/07/2012 19:08:44 (Std) + (http://www.cegui.org.uk/) + 02/07/2012 19:08:44 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-...
- Mon Jul 02, 2012 16:03
- Forum: Help
- Topic: can't use color formatting tags?
- Replies: 7
- Views: 5318
can't use color formatting tags?
Hello, I'm trying to use color tags to print out some debugging values like so - mywindow->appendText("\nPolymeshes: "); for(std::map<Vector3DInt32,string>::iterator i = polys.begin(); i != polys.end(); i++) { if((*i).second== "Neighbor") { mywindow->appendText("[colour='FF0...