Search found 50 matches
- Mon Jul 15, 2013 18:35
- Forum: Help
- Topic: How to convert CEGUI::Texture to LPDIRECT3DTEXTURE9?
- Replies: 4
- Views: 3302
Re: How to convert CEGUI::Texture to LPDIRECT3DTEXTURE9?
ehh... Sorry for my dumbness . I have already got used to having whatever I need in CEGUI already included :O, probably due to the long break I had from programming . Thanks a lot for quick help!
- Mon Jul 15, 2013 18:15
- Forum: Help
- Topic: How to convert CEGUI::Texture to LPDIRECT3DTEXTURE9?
- Replies: 4
- Views: 3302
Re: How to convert CEGUI::Texture to LPDIRECT3DTEXTURE9?
Thanks for answer! The wierd thing is that this class CEGUI::Direct3D9Texture doesn't seem to exist at all. This is how its definition looks like in CEGUIDirect3D9Renderer.h: // Start of CEGUI namespace section namespace CEGUI { class Direct3D9Texture; ... I downloaded the latest CEGUI as well but i...
- Mon Jul 15, 2013 11:14
- Forum: Help
- Topic: How to convert CEGUI::Texture to LPDIRECT3DTEXTURE9?
- Replies: 4
- Views: 3302
How to convert CEGUI::Texture to LPDIRECT3DTEXTURE9?
Hey, * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- * 14/07/2013 16:23:27 (Std) ******************************************************************************** 14/07/2013 16:23:27 (Std) ---- Version 0.7.8 (Build: Mar 17 2013 Microsoft Windows MSVC++ 9.0 32 bit) ---- 14/07/...
- Sun Jan 27, 2013 12:51
- Forum: Help
- Topic: Possible bug with FrameWindow?
- Replies: 4
- Views: 3743
Re: Possible bug with FrameWindow?
xD Thanks god, I could download Visual C++ today becouse I got good connection for a few minutes. Now it sucks again but I can code again at least :). Ok, so here's full code to reproduce the issue. It's using WinAPI and DirectX. The problem is described in function bool Render(); . I'm using here s...
- Sun Jan 27, 2013 10:29
- Forum: Help
- Topic: Possible bug with FrameWindow?
- Replies: 4
- Views: 3743
Re: Possible bug with FrameWindow?
Unfortunately I am having hard network connection difficulties. I had to reinstall my system and I can't download now my IDE ;p, but hopefully tommorow I'll have my connection fixed. I'll put the necessary code as soon as possible! Thanks for reply!
- Fri Jan 25, 2013 16:34
- Forum: Help
- Topic: Possible bug with FrameWindow?
- Replies: 4
- Views: 3743
Possible bug with FrameWindow?
Hey, I'm not sure but I might have found a bug in FrameWindow. I'm creating a FrameWindow firstly and then adding child windows to it. When I'm setting properties like setTitleBarEnabled(false) (such that change window's state imagery and named areas) for FrameWindow before adding children everythin...
- Thu Jan 24, 2013 10:52
- Forum: Help
- Topic: TaharezLook graphics and their license
- Replies: 2
- Views: 2566
Re: TaharezLook graphics and their license
CEGUI has simplified my GUI programming so much that I obviously will give credits to it (not mentioning its obligatory by license :))! Anyway I was hoping that CEGUI is owning those graphics :P.Would be more convenien but well, that makes me think... Still I can create my own styles becouse I wante...
- Tue Jan 22, 2013 23:17
- Forum: Help
- Topic: TaharezLook graphics and their license
- Replies: 2
- Views: 2566
TaharezLook graphics and their license
Hey,
I really like the design of TaharezLook Progressbar, edit boxes and listboxes. They suit my current GUI perfectly and I'm wondering if I can use them even in commercial project? I'm not sure whether my project will be commercial but you know... I would like to be free
I really like the design of TaharezLook Progressbar, edit boxes and listboxes. They suit my current GUI perfectly and I'm wondering if I can use them even in commercial project? I'm not sure whether my project will be commercial but you know... I would like to be free
- Tue Jan 22, 2013 15:29
- Forum: Help
- Topic: Adding custom footer to FrameWindow?
- Replies: 2
- Views: 2634
Re: Adding custom footer to FrameWindow?
Thanks a lot for answer! Yeah, I considered creating second type of FrameWindow :P but ah well it's like 1/3 of my current LookNfeel so I searched for something more efficient. Now as I see your ideas, they seem to be really interesting solutions but I decided on the easy way :P. I created such a fu...
- Sun Jan 20, 2013 17:42
- Forum: Help
- Topic: Adding custom footer to FrameWindow?
- Replies: 2
- Views: 2634
Adding custom footer to FrameWindow?
Hey! Recently I have felt the urge to create a footer in my FrameWindow. The problem is, that I don't want all my FrameWindows to contain a footer but only some of them and I wonder if I can somehow specify in my lookNFeel new NamedArea and ImagerySection for it when the window contains a footer. Th...
- Fri Dec 21, 2012 20:21
- Forum: Help
- Topic: Borders / lines between rows and columns in MultiColumnList
- Replies: 0
- Views: 2986
Borders / lines between rows and columns in MultiColumnList
Hey, I've been trying to do that on my own but I can't find the proper class, which is responsible for items, which are added to MultiColumnList. I thought it's taharezlook/ListboxItem but it seems no becouse whatever I tried to change in looknfeel there, it hadn't made any difference to items in my...
- Sun Oct 28, 2012 10:15
- Forum: Help
- Topic: (SOLVED) StaticText - not wrapping but cutting
- Replies: 1
- Views: 2363
Re: Word wrapping in static text - not wrapping but cutting
hmm I don't know what, but something was wrong in my StaticText lookNfeel code. I replaced it with basic TaharezLook/StaticText code and just changed graphics and dimensions and turned out that everything works fine! Couldn't find the issue in my own StaticText code but now everything's alright. Tha...
- Fri Oct 26, 2012 18:27
- Forum: Help
- Topic: (SOLVED) StaticText - not wrapping but cutting
- Replies: 1
- Views: 2363
(SOLVED) StaticText - not wrapping but cutting
Hey, I'm not sure but I might have found a bug or I'm doing something incorrectly. So here's my static text lookNfeel code: <!-- *************************************************** Game/StaticText *************************************************** --> <WidgetLook name="Game/StaticText"> <...
- Wed Aug 08, 2012 19:33
- Forum: Help
- Topic: [SOLVED]crash when debugging release version(static linking)
- Replies: 7
- Views: 5485
Re: crash when debugging release version (static linking)
yeah I've just added those, I'm really bad at it but thansk to your help I've managed to link it eventually :D. Thanks a lot. For others the complete list of additional dependencies in microsoft visual c++ is: CEGUIBase_Static.lib CEGUIDirect3D9Renderer_Static.lib CEGUIExpatParser_Static.lib CEGUIFa...
- Wed Aug 08, 2012 18:51
- Forum: Help
- Topic: [SOLVED]crash when debugging release version(static linking)
- Replies: 7
- Views: 5485
Re: crash when debugging release version (static linking)
thanks for answers. Though I still can't manage to link cegui statically. Would anyone be so kind to give me clues step by step what should be done to do it? I compiled whole CEGUI solution with Multi-threaded (/MT) option for both release(creates dlls) and release_static(creates libs) modes. Though...