Search found 18 matches

by MorbidAngel
Tue Sep 11, 2012 16:41
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot10 release
Replies: 19
Views: 34530

Re: Snapshot10 release

Kulik wrote:I would like to (no promises, as always) release snap11 this weekend.


That would be awesome. No pressure :)
by MorbidAngel
Tue Sep 11, 2012 16:35
Forum: Modifications / Integrations / Customisations
Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
Replies: 13
Views: 25902

Re: Debugging CEGUI strings in Visual Studio

Thanks.

I updated it to your code and works fine.
by MorbidAngel
Mon Sep 10, 2012 18:41
Forum: Modifications / Integrations / Customisations
Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
Replies: 13
Views: 25902

Re: Debugging CEGUI strings in Visual Studio

Thanks for bumping this thread, was exactly what i was looking for (and it works wonderfully) but couldn't find a way to do it :) Was bugging the hell out of me i couldn't see strings under debugging.
by MorbidAngel
Mon Sep 10, 2012 17:56
Forum: Help
Topic: CEGUI + Ogre3D: can't take CEGUI screenshot
Replies: 10
Views: 5075

Re: CEGUI + Ogre3D: can't take CEGUI screenshot

Just force a render 1 frame call in the screenshot function to ensure you get the latest, grab the backbuffer content and add any overlay on top if you want that.
by MorbidAngel
Sun Aug 26, 2012 12:47
Forum: Help
Topic: CEGUI - assigning an event to a button
Replies: 5
Views: 3405

Re: CEGUI - assigning an event to a button

Declare your shutdown event function as so:

bool shutdown(const CEGUI::EventArgs& e);
by MorbidAngel
Mon Aug 20, 2012 23:26
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Thanks all, well better to fix the data for sure. Cheers You're welcome :) Yeah i really think you're better off doing that. The more i think about your custom solution the more i think it will be a bad idea tbh. On many of my layouts i do something like: 1.0, -10 to always position something 10 pi...
by MorbidAngel
Mon Aug 20, 2012 11:34
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

if you use CEED load up your layout set the offset to 0 and drag the widget around to fit where it was, it will automatically use the scale component. There are 2 tools to convert dimensions in CEED, it cycles for absolute and relative. Just clicking this will convert either position or size to rel...
by MorbidAngel
Mon Aug 20, 2012 11:24
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Right I can understand if you have a lot of layouts made using offset that it may seem a lot of work to change them to use scale, however, it's really not that bad if you use CEED load up your layout set the offset to 0 and drag the widget around to fit where it was, it will automatically use the sc...
by MorbidAngel
Mon Aug 20, 2012 00:18
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

Btw, Is it possible to manual change the pixel sizes of windows? lets say something like, (just an preview) but also calculate using current element size and offset from resolution change. for(int n=0; n < mSheet->getChildCount(); n++) { CEGUI::Window *child = mSheet->getChildAtIdx(n); if( child ) ...
by MorbidAngel
Sat Aug 18, 2012 22:27
Forum: Help
Topic: Resulotion Scaling
Replies: 20
Views: 9530

Re: Resulotion Scaling

That is how it works already by default? Assuming you call System->notifyDisplaySizeChanged(CEGUI::Size newSize);
by MorbidAngel
Sat Aug 11, 2012 12:57
Forum: Help
Topic: Text typeout effect
Replies: 3
Views: 4643

Re: Text typeout effect

You could just create a layout with a DefaultWindow type and a StaticText control. If you want it delayed like in your video then you would need to create some custom class for it with a timer on it. I haven't looked much into the Animation feature in CEGUI yet, haven't had a need to use it for any ...
by MorbidAngel
Wed Aug 08, 2012 20:30
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot10 release
Replies: 19
Views: 34530

Re: Snapshot10 release

Found another minor 0.7 compatibility issue, when saving "HorizontalAlignment" setting to "WordWrapCentreAligned" in 0.7 it should be "WordWrapCentred"
by MorbidAngel
Wed Aug 08, 2012 19:22
Forum: Help
Topic: [SOLVED]crash when debugging release version(static linking)
Replies: 7
Views: 4709

Re: crash when debugging release version (static linking)

You didn't include the dependency libs as i said before. (dependencies\lib\static) freetype.lib / pcre.lib / expat.lib / SILLY.lib
by MorbidAngel
Tue Aug 07, 2012 23:40
Forum: Help
Topic: [SOLVED]crash when debugging release version(static linking)
Replies: 7
Views: 4709

Re: crash when debugging release version (static linking)

Setting /MT will make it link with static MSVC++ lib compile CEGUI with /MT as well in this case and include the CEGUI libs in your application in linker section (remember the dependencies as well. dependencies/lib/static)
by MorbidAngel
Sun Aug 05, 2012 22:34
Forum: Help
Topic: Compiling CEGUI for ogrerender
Replies: 4
Views: 3850

Re: Compiling CEGUI for ogrerender

It's always the last place you look ;)

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