Search found 3 matches
Search found 3 matches • Page 1 of 1
- Wed Jun 26, 2013 23:23
- Forum: Help
- Topic: Crash in OpenGLTexture::loadFromFile
- Replies: 0
- Views: 980
I'm getting a crash in OpenGLTexture::loadFromFile when trying to load an image from disk. This is only happening on my Mac, the same code run on Windows is running fine. Here is the code that triggers this ImagesetManager::getSingleton().createFromImageFile("Test", "/Users/kmoore/tes...
Sorry for not being more clear the first time. Here is the essential part of my logs. The rest is just loading layout files and creating mappings (I can't see how that would be helpful) 22/08/2012 20:38:02 (Std) ---- Version 0.7.7 (Build: Jul 25 2012 Debug Microsoft Windows MSVC++ 10.0 32 bit) ---- ...
I have a menu that has a listbox that shows up on a few tabs, but not all of them. Currently when the EventSelectionChanged event is fired on the listbox in either tab I grab the other one and update it to reflect the changes made in the first one. What I would like is so that all of these listboxes...