Search found 7 matches
- Fri Jan 11, 2013 16:54
- Forum: CEGUI Library Development Discussion
- Topic: An attempt to do a Android port
- Replies: 11
- Views: 17409
Re: An attempt to do a Android port
Still don't have an android device to test any of this on You can test it on the android emulator, I have written instructions for how to run the sample on the emulator here: https://github.com/ironsteel/cegui-android-test/blob/master/README.md . But looking at your commits makes me feel bad, I'm s...
- Fri Jan 04, 2013 21:55
- Forum: CEGUI Library Development Discussion
- Topic: An attempt to do a Android port
- Replies: 11
- Views: 17409
Re: An attempt to do a Android port
Happy New Year CEGUI community ! :pint: It's been a while since I've last wrote my last forum post. I have written some how to's on how to build CEGUI and run the sample application on android. I have solved the issue with the dependencies search in CMake. The problem was in the cmake toolchain. I'v...
- Thu Sep 13, 2012 18:56
- Forum: CEGUI Library Development Discussion
- Topic: An attempt to do a Android port
- Replies: 11
- Views: 17409
Re: An attempt to do a Android port
Hi, I've added a cmake script for finding EGL and then including it to the list of dependencies for the OpenGLES Renderer Module. You can see the diff: https://github.com/ironsteel/cegui/compare/master...android-port You can ignore my bash helper scripts. Well you can look at the build_android.sh sc...
- Tue Sep 04, 2012 08:14
- Forum: CEGUI Library Development Discussion
- Topic: An attempt to do a Android port
- Replies: 11
- Views: 17409
Re: An attempt to do a Android port
Hi, I have cleaned up the mess in a new branch.
You can see the diff comparing the master branch here: https://github.com/ironsteel/cegui/compare/master...android-port
Tell me if you have some remarks on what i have done so far.
You can see the diff comparing the master branch here: https://github.com/ironsteel/cegui/compare/master...android-port
Tell me if you have some remarks on what i have done so far.
- Sat Sep 01, 2012 12:31
- Forum: CEGUI Library Development Discussion
- Topic: An attempt to do a Android port
- Replies: 11
- Views: 17409
Re: An attempt to do a Android port
Thanks for the useful information about the OpenGL3 <-> GLES2 similarity. I've already used glm in a simple project for android using GLES2, so is should not be a problem.
- Sat Sep 01, 2012 08:42
- Forum: CEGUI Library Development Discussion
- Topic: An attempt to do a Android port
- Replies: 11
- Views: 17409
Re: An attempt to do a Android port
Well I'm actually fixing the mess right now, I may have some questions regarding the CMake Scripts, but they will popup soon. As for the touch support, yes it will be a little challenging. I'll merge the default branch from sourceforge as soon as possible. P.S. If you have any suggestions (critics),...
- Fri Aug 31, 2012 15:32
- Forum: CEGUI Library Development Discussion
- Topic: An attempt to do a Android port
- Replies: 11
- Views: 17409
An attempt to do a Android port
Hi CEGUI community. I'm currently interested in porting CEGUI to Android. So far a have successfully built the GLES1 render module and the core CEGUI modules and I have a simple demo running (the OpenGLESTest Demo). I want to point out that at the moment building is not very user friendly and is not...