Search found 42 matches
- Sat Dec 20, 2014 19:40
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: setShowHorzScrollbar(false) should hide scrollbar
- Replies: 6
- Views: 16056
Re: setShowHorzScrollbar(false) should hide scrollbar
Thanks for the replies. I actually found a workaround for this that does exactly what I want, you simply have to hide the horizontall scroller element. It's not very elegant of course because you are relying on numeric indices but it works for me: if (scroller->getChildAtIdx(1) && scroller->...
- Thu Dec 18, 2014 15:06
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: LayoutContainers size not constrained to their parents.
- Replies: 2
- Views: 10942
Re: LayoutContainers size not constrained to their parents.
Yes, that was me. I will submit sample code to the mantis. Cheers.
- Thu Dec 18, 2014 12:35
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
- Replies: 24
- Views: 56464
Re: Planning on removing the D3D10 and D3D9 Renderers
This makes a lot of sense, nobody is really targetting a D3D9 api anymore, nowadays you just target old D3D9 hardware through the D3D11 API, as you explained, so I welcome the removal of the D3D10 and D3D9 renderers. Speaking of the Direct3D renderer, in my project I had to roll my own renderer beca...
- Thu Dec 18, 2014 12:15
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: setShowHorzScrollbar(false) should hide scrollbar
- Replies: 6
- Views: 16056
Re: setShowHorzScrollbar(false) should hide scrollbar
Cool. Problem is, I'm using 0.8 but 0.8 as far as I can tell is a maintenance only branch, and something like this wouldn't be accepted because it's API-breaking, right? So what am I supposed to do in this case if I want the feature in CEGUI but I'm only interested in the stable version. There's a s...
- Thu Dec 18, 2014 11:35
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 31111
Re: Font fallback support
Hello. This was my initial commit. https://bitbucket.org/montred/cegui/commits/350bac4c65be8514946f21308e22a9e09d168240 And here is another commit where I fixed the indentation issues. Both are ancients. https://bitbucket.org/montred/cegui/commits/e2dbdc610cbcd16965a9814f81b28540b4b5c998 Bitbucket d...
- Thu Dec 18, 2014 09:50
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 31111
Re: Font fallback support
Hello. It seems nobody ever got around to processing my submission, so I'm bumping just a reminder
- Thu Dec 18, 2014 09:42
- Forum: CEGUI Library Development Discussion
- Topic: Curious about Model-View pattern announced for 1.0
- Replies: 3
- Views: 13159
Curious about Model-View pattern announced for 1.0
There's a talk on the frontpage about how CEGUI 1.0 will use a Model/View "pattern" if I may call it so. Is this similar to a MVC pattern? Can we get a bit more information about this? Personally I would hate it if CEGUI moved in the direction of something similar to a MVC pattern because ...
- Thu Dec 18, 2014 09:21
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: setShowHorzScrollbar(false) should hide scrollbar
- Replies: 6
- Views: 16056
setShowHorzScrollbar(false) should hide scrollbar
For the hiding or showing of scrollbars, most GUI's have three options: Always show Always hide Auto (Show when needed). CEGUI only has "Always show" and "Show when needed". Most times in modern guis when you are showing a list of elements what you want is to hide the horizontal ...
- Thu Dec 18, 2014 09:18
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: LayoutContainers size not constrained to their parents.
- Replies: 2
- Views: 10942
LayoutContainers size not constrained to their parents.
This illustrates the problem:
http://i.imgur.com/8WhhhHN.jpg
That is a FrameWindow, containing a ScrollerPane, containing a VerticalLayoutContainer, containing a hundred text labels.
The problem seems to be that the ScrollerPane size clips itself onlny to FrameWindows up in its hierarchy.
http://i.imgur.com/8WhhhHN.jpg
That is a FrameWindow, containing a ScrollerPane, containing a VerticalLayoutContainer, containing a hundred text labels.
The problem seems to be that the ScrollerPane size clips itself onlny to FrameWindows up in its hierarchy.
- Thu Aug 29, 2013 15:20
- Forum: Help
- Topic: Building static configuration in VS 2012
- Replies: 11
- Views: 10994
Re: Building static configuration in VS 2012
Hello. Sorry for the "me too" post but I also have the exact same problem that Basilio has and it's preventing me from updating to 0.8, as I need a MT build. Any pointers would be greatly appreciated.
- Mon Feb 18, 2013 06:55
- Forum: CEGUI Library Development Discussion
- Topic: Removing deprecated components from the D3D11 renderer
- Replies: 1
- Views: 10402
Removing deprecated components from the D3D11 renderer
1) I want to use CEGUI with a D3D11 application and would like to get rid of the D3DX dependency (D3DX is deprecated now). This makes deployment of the application easier too since you don't need to deploy DirectSetup DLL's. You will still need the compiler dll but for the newest version Microsoft a...
- Mon Jan 28, 2013 15:33
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Build CEGUI with no default image codec.
- Replies: 1
- Views: 3957
Build CEGUI with no default image codec.
It'd be nice to be able to build cegui with no image codec. As far as I can see, if you use the Ogre renderer then the default image codec isn't used for anything because Ogre will be used for loading images. And yet CEGUI forces me to choose one: -- this setting selects the default image codec modu...
- Mon Jan 28, 2013 15:30
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CLOSED] Performance problem: Font loading & resizing
- Replies: 31
- Views: 26031
Re: [CLOSED] Performance problem: Font loading & resizing
Ok. I'll try to run some tests when I have time.
- Wed Jan 23, 2013 01:03
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [CLOSED] Performance problem: Font loading & resizing
- Replies: 31
- Views: 26031
Re: [CLOSED] Performance problem: Font loading & resizing
Ah sorry, I misunderstood what Image::Draw does, it actually queues the region to be rendered and I thought there was some sort of blitting to a texture. Ok so, can't we fix w/e problems we see with the font systems progressively and without breaking the API? I don't see why this would require a tot...
- Tue Jan 22, 2013 12:13
- Forum: Modifications / Integrations / Customisations
- Topic: Geometry buffers usage to draw custom geometry?
- Replies: 2
- Views: 11025
Re: Geometry buffers usage to draw custom geometry?
Ah, thanks a lot, I'll check the samples, that sounds much more like what I wanted, low overhead, plus I don't need input, so that's ideal.