Search found 42 matches

by Montred
Sat Dec 20, 2014 19:40
Forum: Bug Reports, Suggestions, Feature Requests
Topic: setShowHorzScrollbar(false) should hide scrollbar
Replies: 6
Views: 12416

Re: setShowHorzScrollbar(false) should hide scrollbar

Thanks for the replies. I actually found a workaround for this that does exactly what I want, you simply have to hide the horizontall scroller element. It's not very elegant of course because you are relying on numeric indices but it works for me: if (scroller->getChildAtIdx(1) && scroller->...
by Montred
Thu Dec 18, 2014 15:06
Forum: Bug Reports, Suggestions, Feature Requests
Topic: LayoutContainers size not constrained to their parents.
Replies: 2
Views: 8644

Re: LayoutContainers size not constrained to their parents.

Yes, that was me. I will submit sample code to the mantis. Cheers.
by Montred
Thu Dec 18, 2014 12:35
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Replies: 24
Views: 49091

Re: Planning on removing the D3D10 and D3D9 Renderers

This makes a lot of sense, nobody is really targetting a D3D9 api anymore, nowadays you just target old D3D9 hardware through the D3D11 API, as you explained, so I welcome the removal of the D3D10 and D3D9 renderers. Speaking of the Direct3D renderer, in my project I had to roll my own renderer beca...
by Montred
Thu Dec 18, 2014 12:15
Forum: Bug Reports, Suggestions, Feature Requests
Topic: setShowHorzScrollbar(false) should hide scrollbar
Replies: 6
Views: 12416

Re: setShowHorzScrollbar(false) should hide scrollbar

Cool. Problem is, I'm using 0.8 but 0.8 as far as I can tell is a maintenance only branch, and something like this wouldn't be accepted because it's API-breaking, right? So what am I supposed to do in this case if I want the feature in CEGUI but I'm only interested in the stable version. There's a s...
by Montred
Thu Dec 18, 2014 11:35
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Font fallback support
Replies: 16
Views: 24272

Re: Font fallback support

Hello. This was my initial commit. https://bitbucket.org/montred/cegui/commits/350bac4c65be8514946f21308e22a9e09d168240 And here is another commit where I fixed the indentation issues. Both are ancients. https://bitbucket.org/montred/cegui/commits/e2dbdc610cbcd16965a9814f81b28540b4b5c998 Bitbucket d...
by Montred
Thu Dec 18, 2014 09:50
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Font fallback support
Replies: 16
Views: 24272

Re: Font fallback support

Hello. It seems nobody ever got around to processing my submission, so I'm bumping just a reminder :)
by Montred
Thu Dec 18, 2014 09:42
Forum: CEGUI Library Development Discussion
Topic: Curious about Model-View pattern announced for 1.0
Replies: 3
Views: 10590

Curious about Model-View pattern announced for 1.0

There's a talk on the frontpage about how CEGUI 1.0 will use a Model/View "pattern" if I may call it so. Is this similar to a MVC pattern? Can we get a bit more information about this? Personally I would hate it if CEGUI moved in the direction of something similar to a MVC pattern because ...
by Montred
Thu Dec 18, 2014 09:21
Forum: Bug Reports, Suggestions, Feature Requests
Topic: setShowHorzScrollbar(false) should hide scrollbar
Replies: 6
Views: 12416

setShowHorzScrollbar(false) should hide scrollbar

For the hiding or showing of scrollbars, most GUI's have three options: Always show Always hide Auto (Show when needed). CEGUI only has "Always show" and "Show when needed". Most times in modern guis when you are showing a list of elements what you want is to hide the horizontal ...
by Montred
Thu Dec 18, 2014 09:18
Forum: Bug Reports, Suggestions, Feature Requests
Topic: LayoutContainers size not constrained to their parents.
Replies: 2
Views: 8644

LayoutContainers size not constrained to their parents.

This illustrates the problem:

http://i.imgur.com/8WhhhHN.jpg

That is a FrameWindow, containing a ScrollerPane, containing a VerticalLayoutContainer, containing a hundred text labels.

The problem seems to be that the ScrollerPane size clips itself onlny to FrameWindows up in its hierarchy.
by Montred
Thu Aug 29, 2013 15:20
Forum: Help
Topic: Building static configuration in VS 2012
Replies: 11
Views: 9136

Re: Building static configuration in VS 2012

Hello. Sorry for the "me too" post but I also have the exact same problem that Basilio has and it's preventing me from updating to 0.8, as I need a MT build. Any pointers would be greatly appreciated.
by Montred
Mon Feb 18, 2013 06:55
Forum: CEGUI Library Development Discussion
Topic: Removing deprecated components from the D3D11 renderer
Replies: 1
Views: 8256

Removing deprecated components from the D3D11 renderer

1) I want to use CEGUI with a D3D11 application and would like to get rid of the D3DX dependency (D3DX is deprecated now). This makes deployment of the application easier too since you don't need to deploy DirectSetup DLL's. You will still need the compiler dll but for the newest version Microsoft a...
by Montred
Mon Jan 28, 2013 15:33
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Build CEGUI with no default image codec.
Replies: 1
Views: 3393

Build CEGUI with no default image codec.

It'd be nice to be able to build cegui with no image codec. As far as I can see, if you use the Ogre renderer then the default image codec isn't used for anything because Ogre will be used for loading images. And yet CEGUI forces me to choose one: -- this setting selects the default image codec modu...
by Montred
Mon Jan 28, 2013 15:30
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CLOSED] Performance problem: Font loading & resizing
Replies: 31
Views: 21334

Re: [CLOSED] Performance problem: Font loading & resizing

Ok. I'll try to run some tests when I have time.
by Montred
Wed Jan 23, 2013 01:03
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CLOSED] Performance problem: Font loading & resizing
Replies: 31
Views: 21334

Re: [CLOSED] Performance problem: Font loading & resizing

Ah sorry, I misunderstood what Image::Draw does, it actually queues the region to be rendered and I thought there was some sort of blitting to a texture. Ok so, can't we fix w/e problems we see with the font systems progressively and without breaking the API? I don't see why this would require a tot...
by Montred
Tue Jan 22, 2013 12:13
Forum: Modifications / Integrations / Customisations
Topic: Geometry buffers usage to draw custom geometry?
Replies: 2
Views: 8828

Re: Geometry buffers usage to draw custom geometry?

Ah, thanks a lot, I'll check the samples, that sounds much more like what I wanted, low overhead, plus I don't need input, so that's ideal.

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