Search found 3 matches
- Sat Nov 24, 2012 18:50
- Forum: Help
- Topic: Segfault in System::create on OS X
- Replies: 0
- Views: 2627
Segfault in System::create on OS X
I've been trying to get CEGUI working in an app being developed on both OS X and Windows but there seems to be heap corruption or some other bug manifesting as a segmentation fault (EXC_BAD_ACCESS) on OS X. The CEGUI SampleFramework runs and the app that is crashing is doing mostly the same thing as...
- Tue Nov 13, 2012 22:58
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Crash in OpenGL renders in latest pull from repository
- Replies: 1
- Views: 3478
Re: Crash in OpenGL renders in latest pull from repository
Fixed this locally (on Windows) - the crash was caused by attempting to clear a TextureTarget after setting its size to 0x0. While according to the OpenGL spec requesting this size is supposed to be valid but have no effect it seems that ATI drivers attempt to act upon it. Fix is to add to OpenGL3/F...
- Tue Nov 13, 2012 07:30
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Crash in OpenGL renders in latest pull from repository
- Replies: 1
- Views: 3478
Crash in OpenGL renders in latest pull from repository
I'm trying to get the latest version of CEGUI currently checked in to work since I need an OpenGL3 rendermodule (OS X is one of the supported platforms and it doesn't support the compatibility profile). It's looking like there's a bug in both the old OpenGL RenderModule and the OpenGL3 RenderModule ...