Due to some reason I decided delete the implement code.
I feel shame, but I have not choice.
Forgive me, I have no choice.
Search found 11 matches
- Thu Sep 21, 2006 14:45
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI east language display optimized arithmetic
- Replies: 5
- Views: 4696
- Wed Sep 20, 2006 08:38
- Forum: Modifications / Integrations / Customisations
- Topic: nCEGUI bug fix
- Replies: 0
- Views: 2265
nCEGUI bug fix
Nebula2 is a nice OpenSource 3D engine and nCEGUI is a adapter to join CEGUI with Nebula2. But nCEGUI has some bug in it, here are the fixes: 1 In nceguiserver_main.cc add: void nCEGUIServer::Render() { nGfxServer2::Instance()->Clear(nGfxServer2::DepthBuffer, 0,0,0,0, 1, 0...
- Wed Sep 20, 2006 08:29
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI east language display optimized arithmetic
- Replies: 5
- Views: 4696
5 The MRU class. We are nearly the end point, but here is the mru table problem. MRU records all commited codepoints and the their priorities For example, when codepoint A commit to that MRU table, MRU tries find whether it already in table, if so, codepoint's priorities--, or find space in table an...
- Wed Sep 20, 2006 07:59
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI east language display optimized arithmetic
- Replies: 5
- Views: 4696
4. In CEGUIFreeTypeFont.h add:
In CEGUIFreeTypeFont.cpp, we need implemen this override rasterize function.
when rasterize, we use MRU help us to update the texture.
Code: Select all
public:
virtual void rasterize (utf32 codepoint);
In CEGUIFreeTypeFont.cpp, we need implemen this override rasterize function.
when rasterize, we use MRU help us to update the texture.
- Wed Sep 20, 2006 07:51
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI east language display optimized arithmetic
- Replies: 5
- Views: 4696
- Wed Sep 20, 2006 07:33
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI east language display optimized arithmetic
- Replies: 5
- Views: 4696
CEGUI east language display optimized arithmetic
I'm sorry, make you long wait and my poor English. Here is the CEGUI east language display optimized arithmetic. I don't know why I cann't access Mantis tracker (http://mantis.cegui.org.uk/), so I decided post it here. 1. In class Texture (CEGUITexture.h) add: public: virtual void updateFromMemory...
- Fri Aug 11, 2006 09:59
- Forum: Modifications / Integrations / Customisations
- Topic: 0.5.0 Chinese Font Demo
- Replies: 3
- Views: 4379
I didn't run the demo yet, but the screenies look great :) @HyperIris: Please feel free to submit a patch against the code (in unified diff form please - no complete files), and we'll review it for possible inclusion. You can submit patches on the Mantis tracker CE OK, I'll submit the patch when I ...
- Fri Aug 11, 2006 05:10
- Forum: Modifications / Integrations / Customisations
- Topic: 0.5.0 Chinese Font Demo
- Replies: 3
- Views: 4379
- Thu Aug 10, 2006 08:59
- Forum: Modifications / Integrations / Customisations
- Topic: So Crazy Memory Used, plz Help.
- Replies: 4
- Views: 5057
- Mon Aug 07, 2006 07:21
- Forum: Modifications / Integrations / Customisations
- Topic: So Crazy Memory Used, plz Help.
- Replies: 4
- Views: 5057
- Fri Aug 04, 2006 02:53
- Forum: Modifications / Integrations / Customisations
- Topic: So Crazy Memory Used, plz Help.
- Replies: 4
- Views: 5057
So Crazy Memory Used, plz Help.
I'm using 0.5 svn head, and I'm trying East language display. When I use few characters, it seems OK, but if I display some more different characters(about 300 ~ 500 chinese characters), it's very slow and so crazy memory used ( about 70MB+). I had add a debug trace at void FreeTypeFont::rasterize (...