Search found 4 matches
- Wed Jan 30, 2013 23:21
- Forum: Help
- Topic: [SOLVED]Live Object with DirectX11
- Replies: 4
- Views: 3741
Re: Live Object with DirectX11
wow, sorry even bothering you with this... found the destroySystem() method and its works great, all leaks taken care of. then again i knew that in this professionally maintained code such an obvious oversight was unlikely, but i simply was unable to locate the appropriate functions. this helped a l...
- Tue Jan 29, 2013 17:21
- Forum: Help
- Topic: [SOLVED]Live Object with DirectX11
- Replies: 4
- Views: 3741
Re: Live Object with DirectX11
first of all, thanks for the reply mh ok, you are right, never try to outsmart the dev, if he says post log, you better get copypasting! :). i completely forgot that the lack of information is also information. i'm not sure in which format to post my logs so i just used pastebin, since it makes the ...
- Mon Jan 28, 2013 20:47
- Forum: Help
- Topic: [SOLVED]Live Object with DirectX11
- Replies: 4
- Views: 3741
[SOLVED]Live Object with DirectX11
um is anyone else having problems with live objects? using the directx 11 debug layer, i get messages of live objects. i only initialize the system and draw a window (as described in the beginner tuts), and that works like a charm too. the CEGUI.log does not mention anything out of the ordinary, onl...
- Mon Jan 28, 2013 17:56
- Forum: Offtopic Discussion
- Topic: CEGUI Appreciation Thread!
- Replies: 1
- Views: 10341
Re: CEGUI Appreciation Thread!
What, no one posting here? are you insane??!? :) well, i concur to the OP really powerful, and super easy to setup, and even easier to use GUI system you got here. much appreciated, thanks to all devs/contributors for releasing under such a lenient license, you could've probably made quite a buck wi...