Search found 26 matches

by timotei
Sun Nov 04, 2018 22:28
Forum: Help
Topic: Anybody help me?
Replies: 1
Views: 683

Re: Anybody help me?

Sterling94 wrote:Where can I find more schematics?
I have always used this scheme: I would like to see other options TaharezLook.scheme

There are more schemes besides that one: https://bitbucket.org/cegui/cegui/src/8 ... s/?at=v0-8
by timotei
Wed Nov 25, 2015 17:01
Forum: CEGUI Library Development Discussion
Topic: New CEGUI library maximum column length
Replies: 24
Views: 5520

Re: New CEGUI library maximum column length

Well, that's why I see the 80/X limit as a guidelines rather than 100% enforced thing. Sometimes it makes sense and it's fine to cross the limit.
by timotei
Wed Nov 18, 2015 19:57
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
Replies: 24
Views: 14402

Re: Planning on removing the D3D10 and D3D9 Renderers in 1.0

Hmm, why is a D3D9 render *added back to 1.0.x (default)* a welcome addition if we removed it in the first place?
by timotei
Wed Nov 18, 2015 19:55
Forum: CEGUI Library Development Discussion
Topic: New CEGUI library maximum column length
Replies: 24
Views: 5520

Re: New CEGUI library maximum column length

I think you have to hold your argument with some example code :P

But, I'm still more on the idea of: try to keep 80 as much as possible :D
by timotei
Tue Nov 03, 2015 20:31
Forum: CEGUI Library Development Discussion
Topic: New CEGUI library maximum column length
Replies: 24
Views: 5520

Re: New CEGUI library maximum column length

I have to say that CE managed to provide me with a much wanted argument for lower column length :D

I think that the "rule" shouldn't be a hard rule, but rather a guideline to be taken into consideration as much as possible.
by timotei
Wed Oct 14, 2015 18:01
Forum: CEGUI Library Development Discussion
Topic: CEGUI Default Branch Standard = C++11 or gnu++11 ?
Replies: 4
Views: 2077

Re: CEGUI Default Branch Standard = C++11 or gnu++11 ?

+1 On using standard C++11. I don't see why we'd use GNU++11, since we aim at being cross-platfom
by timotei
Thu Apr 02, 2015 18:44
Forum: Help
Topic: Error during Build: _wfindnext64i32 not declared
Replies: 10
Views: 2452

Re: Error during Build: _wfindnext64i32 not declared

Hello Jacob, I see you have trouble with the mingw built, altough I've successfully built cegui deps and cegui and even ran tests using boost (IIRC). For example, here are some prebuilt mingw binaries: http://vm-build-cegui.cloudapp.net/ (e.g.: cegui-dependencies-mingw-20141014-051a02.zip or cegui-s...
by timotei
Tue Dec 23, 2014 18:58
Forum: CEGUI Library Development Discussion
Topic: Curious about Model-View pattern announced for 1.0
Replies: 3
Views: 2239

Re: Curious about Model-View pattern announced for 1.0

Hi Montred, You can consider the Model-View pattern similar to MVC or MVVM, but it's more like just separating the items data source (model) from the view. So, the data is not in the view, using classes tightened to UI, but is extracted outside. And yes, it will affect its users, since it's an API m...
by timotei
Sun Nov 02, 2014 14:46
Forum: Help
Topic: Tab order and language management
Replies: 5
Views: 1092

Re: Tab order and language management

Yup, default only. To get started, there is some documentation: https://bitbucket.org/cegui/cegui/src/7097c62ac1e8c348c64e9a4f2cf8c1cddea40a7d/doc/doxygen/tutorials/ce_guide_5_gui_navigation.dox?at=default Also, a sample: https://bitbucket.org/cegui/cegui/src/7097c62ac1e8c348c64e9a4f2cf8c1cddea40a7d...
by timotei
Sat Oct 04, 2014 16:23
Forum: Modifications / Integrations / Customisations
Topic: Multiple Mouse Cursors
Replies: 6
Views: 2751

Re: Multiple Mouse Cursors

Hi, With a bit of delay, I got to this thread by means of my TODO list (kindly inserted there by Ident :D) So, the first thing is that most/many/all of the controls/widgets so far use the GUIContext's cursor to compute certain... operations, like how much to drag a list header, or where to put a Too...
by timotei
Thu Sep 11, 2014 19:33
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Discussion on future removal or rework of CEGUI::ColourRect
Replies: 20
Views: 11718

Re: Discussion on future removal or rework of CEGUI::ColourR

I hate ColourRect and to me it looks like we can get rid of it :D I had too much trouble using it.

Btw, some L&Fs use it, what it's going to be replaced with?
by timotei
Sat Aug 30, 2014 11:23
Forum: CEGUI Library Development Discussion
Topic: CEGUI (widgets) performance
Replies: 2
Views: 1841

Re: CEGUI (widgets) performance

Some profiling results: v0-8: Overall: https://dl.dropboxusercontent.com/u/462510/personal/cegui/v0-8-profiling-overall.png Detail on drawSelf: https://dl.dropboxusercontent.com/u/462510/personal/cegui/v0-8-profiling-detail.png default: Overall: https://dl.dropboxusercontent.com/u/462510/personal/ce...
by timotei
Sat Aug 30, 2014 09:22
Forum: CEGUI Library Development Discussion
Topic: CEGUI (widgets) performance
Replies: 2
Views: 1841

CEGUI (widgets) performance

Since I worked on the new widgets/views, I wanted to profile the performance to see if I was going in the right direction - and to see how much we/I have to optimise :D I'm running the CEGUIPerformanceTests project, 5 times, averaging the times then to provide an average run time. The listbox test s...
by timotei
Wed Aug 13, 2014 17:27
Forum: Help
Topic: [Solved] Building 8.4 on Linux problems
Replies: 20
Views: 3144

Re: Building 8.4 on Linux problems

I've tested with dftables (without .exe) on MinGW and MSVC 2013 and it worked just fine :)

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