Hi guys. Sorry for the recent silence.
My internet has been mostly offline for the last few weeks. Rain damage around my building meant the outside road needed to be excavated to replace the ancient cables.
I'll be back on this properly later this week.
Search found 93 matches
- Mon Aug 18, 2014 04:36
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
- Thu Jul 24, 2014 20:42
- Forum: User Projects
- Topic: CEGUI Anim editor.
- Replies: 3
- Views: 11275
Re: CEGUI Anim editor.
Oh cool!
I'll have a look.
I'll have a look.
- Thu Jul 24, 2014 06:55
- Forum: User Projects
- Topic: CEGUI Anim editor.
- Replies: 3
- Views: 11275
CEGUI Anim editor.
As some of you may know, I have recently been digging into the CEGUI codebase to resolve an animation issue that I ran into. As a result of this work, I have now got my game into a state where I can do some very snazzy animation stuff with CEGUI. I rely heavily on CEED for my layout designs. (I <3 C...
- Wed Jul 23, 2014 21:52
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
No worries, fella.
I just wasn't sure if people were actually getting notifications when I added comments on the pull.
I just wasn't sure if people were actually getting notifications when I added comments on the pull.
- Wed Jul 23, 2014 06:53
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
I hate bumping threads, but it's been almost a week since I replied to Martin's comments on my pull request - https://bitbucket.org/cegui/cegui/pull-request/89/much-better-fix-for-issue-1036/diff If you aren't seeing that update, I will reiterate it here: Should I instead revert the pull-request to ...
- Sat Jul 19, 2014 08:38
- Forum: Help
- Topic: [Solved] Building 8.4 on Linux problems
- Replies: 20
- Views: 13697
Re: Building 8.4 on Linux problems
ks13 wrote:it still outputs an error.
Please elaborate...
- Fri Jul 18, 2014 05:43
- Forum: Help
- Topic: [Solved] Building 8.4 on Linux problems
- Replies: 20
- Views: 13697
Re: Building 8.4 on Linux problems
I've never built CEGUI on Linux, but does your cmake output state that you have defined an xml parser or not?
(I've set mine to explicitly use LibXpat as the xml parsing lib. I'm building on Windows.)
It would be easier to get the specific help you need by posting your cmake log in this thread.
(I've set mine to explicitly use LibXpat as the xml parsing lib. I'm building on Windows.)
It would be easier to get the specific help you need by posting your cmake log in this thread.
- Wed Jul 16, 2014 19:23
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
For the attention of Kulik, Ident & Timootei. OK, I have found a MUCH better way to fix this problem. (Without relying on a stupid duplicated interpolator class). I have discovered the actual reason that a proper working TplLinearInterpolator::interpolateRelativeMultiply template could never be ...
- Mon Jul 14, 2014 19:46
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
OK, I've generated a pull request with my fix for issue #1036, for review : https://bitbucket.org/cegui/cegui/pull-request/89/fix-for-issue-1036/diff (This includes a slight mod to the XML in GameMenu.anims to correct for the new interpolateRelativeMultiply method.) Changes made to the following fil...
- Mon Jul 14, 2014 18:45
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
That demo treats the Size of the extending blue lines as a single float. Something that happens to work with the old interpolateRelativeMultiply function purely because only the first float value in size is animated (The width-scale component).
- Mon Jul 14, 2014 17:02
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
I'm holding off doing a pull request with this fix. Even though the interpolateRelativeMultiply() now does what it is supposed to do (on my machine), it causes the CEGUIGameMenuDemo to act weird. I am assuming the CEGUIGameMenuDemo somehow compensates for the broken version of the function. I'm look...
- Fri Jul 11, 2014 21:41
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
I have fixed the problem outlined above, and submitted a mantis ticket for it.
http://cegui.org.uk/mantis/view.php?id=1036
I'm about to do a pull request on the mercurial repo with with my fix.
http://cegui.org.uk/mantis/view.php?id=1036
I'm about to do a pull request on the mercurial repo with with my fix.
- Fri Jul 11, 2014 21:40
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
Thanks, Kulik.
- Thu Jul 10, 2014 06:27
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Re: Animation problem #2
OK. I think I've solved this one. The problem boils down to class template clashes with the CEGUI::vector3f class and the interpolator templates. (Something going on with operator overloads not knowing how to multiply a float with a Vector3f, even though the method definition for that does exist wit...
- Wed Jul 09, 2014 06:20
- Forum: Help
- Topic: Animation problem #2
- Replies: 17
- Views: 11502
Animation problem #2
(I've marked my original animation-question thread as solved, as I found out what I needed to know. This is a new more complex issue) Currently I am trying to set things up in this way: 1.) Cursor enters a button's area/surface. 2.) Enter-area-event triggers GrowButton animation, which causes button...