Search found 11 matches

by Neckara
Sun Dec 01, 2013 20:27
Forum: Help
Topic: [SOLVED] Undefined references with CEGUI 8.2
Replies: 1
Views: 1920

Re: Undefined references with CEGUI 8.2

It seems I used old header names so my IDE took the old CEGUI files.
by Neckara
Sun Dec 01, 2013 20:07
Forum: Help
Topic: [SOLVED] Undefined references with CEGUI 8.2
Replies: 1
Views: 1920

[SOLVED] Undefined references with CEGUI 8.2

Hello, I try to use CEGUI 8.2 but I have some undefined references for : - CEGUI::Imageset::d_defaultResourceGroup ; - CEGUI::IrrlichtRender::bootstrapSystem ; But I link with : -lCEGUIBase-0 -lCEGUIIrrlichtRenderer-0 -lCEGUILuaScriptModule-0 And the link works because without I have some others und...
by Neckara
Thu Jul 04, 2013 14:26
Forum: Help
Topic: [CEGUI 7.9]Unreadable text with small windows
Replies: 0
Views: 3001

[CEGUI 7.9]Unreadable text with small windows

Hello I use CEGUI 7.9 and CEGUI Layout Editor and I have a "text area" into a small Irrlicht Window. The text are is resized according to the Irrlicht Window's size but the text's text area too so it becoming unreadable even if I use 0 for scale and the window's dimension for offset. How c...
by Neckara
Sat Jun 01, 2013 19:00
Forum: Help
Topic: How to build a Makefile for CEGUI 0.7.9 with premake.exe
Replies: 1
Views: 1893

How to build a Makefile for CEGUI 0.7.9 with premake.exe

Hello,

I try to build CEGUI 0.7.9 with Irrlicht Renderer for mingw32 but I can't found the option with premake.exe to generate a Makefile.

I found the option for code::block and visual studio but any for a Makefile.

How can I do ?
by Neckara
Sun May 26, 2013 16:43
Forum: Help
Topic: "pure virtual method called" when destroy IrrlichtRenderer
Replies: 1
Views: 1741

Re: "pure virtual method called" when destroy IrrlichtRender

I try to use bebug mode ( which didn't worked with Irrlicht, but this time it's seems working ), and I have a segfault at this line : d_driver.removeTexture(d_texture) void IrrlichtTexture::freeIrrlichtTexture() { if (!d_texture) return; d_driver.removeTexture(d_texture); d_texture = 0; } Line 267 o...
by Neckara
Sun May 26, 2013 11:21
Forum: Help
Topic: "pure virtual method called" when destroy IrrlichtRenderer
Replies: 1
Views: 1741

"pure virtual method called" when destroy IrrlichtRenderer

Hello, I use CEGUI with Irrlicht Renderer and I want open a new Windows when I catch an exception to print the error into the new Windows. Then I close my programm. But an IrrlichtRenderer is linked to only one device, so I must destroy the old IrrlichtRenderer if it exist and create a new IrrlichtR...
by Neckara
Thu May 16, 2013 17:03
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Infinite progressbar
Replies: 3
Views: 9597

Re: Infinite progressbar

CEGUI.log come from ceed/data.
ceed-gui, ceed-mic, ceed-migrate and the others files are in ceed/bin.

I use CEGUI 7.9 but if ceed need CEGUI 8.0, why when I built it it worked ?

Si I need to built and install CEGUI 8.X and rebuild ceed ?

But where can I found CEGUI 8.X ?
by Neckara
Wed May 15, 2013 18:00
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Infinite progressbar
Replies: 3
Views: 9597

Re: Infinite progressbar

Sorry, I didn't have the time to do that before : Exception when I close the project : Exception message: 'NoneType' object has no attribute 'destroyAllWindows' Traceback: ======================== File "/home/neckara/Bureau/ceed/ceed/mainwindow.py", line 989, in slot_closeProject self.clos...
by Neckara
Tue May 14, 2013 10:46
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Infinite progressbar
Replies: 3
Views: 9597

Infinite progressbar

Hello, I follow step by step this tutorial : http://www.cegui.org.uk/wiki/index.php/CEED But when I try to create a new project, after giving the resources' path, I have this message : Failed to synchronise embedded CEGUI to your project. An attempt was made to load resources related to the project ...
by Neckara
Mon May 13, 2013 20:46
Forum: Help
Topic: Create a scheme from a .scheme file
Replies: 2
Views: 3144

Re: Create a scheme from a .scheme file

Thanks a lot, it works^^

I try Ceed, but the "Synchronising embedded CEGUI with the projet" seems be very long...
I'll see tomarrow if it will be finished.
by Neckara
Sun May 12, 2013 07:54
Forum: Help
Topic: Create a scheme from a .scheme file
Replies: 2
Views: 3144

Create a scheme from a .scheme file

Hello, I'm french so my English isn't really good, so excuse me if I make some mistakes. I try to use CEGUI with Irrlicht but the example I found are a little old... I make this following code : try{ CEGUI::IrrlichtRenderer & myRenderer = CEGUI::IrrlichtRenderer::bootstrapSystem(*device); // new...

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