Search found 4 matches
- Wed Jun 26, 2013 02:11
- Forum: Help
- Topic: Trouble compiling OgreRenderer on OSX
- Replies: 0
- Views: 3142
Trouble compiling OgreRenderer on OSX
I am on OSX 10.8 in Xcode 4.6.3, using CMake 2.8.11 and Ogre 1.8.1 (May be 32-bit build. I Don't remember). I am having trouble finding which library file/directory for OGRE to use for compiling the CEGUI OgreRenderer. Cmake requires that I select a single file, not a directory. Mac does not have a ...
- Wed Jun 26, 2013 01:19
- Forum: Help
- Topic: CEGUI 0.8.2 Build Error on OSX - OpenGL3Renderer
- Replies: 3
- Views: 2550
Re: CEGUI 0.8.2 Build Error on OSX - OpenGL3Renderer
This worked. It was also necessary to change the compiler settings to use C++11 in order to compile the OpenGLRenderer. The sample projects actually compiled with those errors mentioned above from pyCEGUI, but after turning off the pyCEGUI module it compiles without any errors. Thanks!
- Mon Jun 24, 2013 01:05
- Forum: Help
- Topic: CEGUI 0.8.2 Build Error on OSX - OpenGL3Renderer
- Replies: 3
- Views: 2550
Re: CEGUI 0.8.2 Build Error on OSX - OpenGL3Renderer
Next I tried running the Cmake GUI (with default settings) and then explicitly set Xcode to use c++11 and got the following errors: Ld build/lib/PyCEGUIOpenGLRenderer_d.so normal x86_64 cd /Users/Sam/cegui-0.8.2 setenv MACOSX_DEPLOYMENT_TARGET 10.8 /Applications/Xcode.app/Contents/Developer/Toolchai...
- Mon Jun 24, 2013 00:54
- Forum: Help
- Topic: CEGUI 0.8.2 Build Error on OSX - OpenGL3Renderer
- Replies: 3
- Views: 2550
CEGUI 0.8.2 Build Error on OSX - OpenGL3Renderer
I am on OSX 10.8.4 using Xcode 4.6.3. I tried to compile the default settings via the command line as in the Youtube tutorial with: cmake -G Xcode then xcodebuild -configuration Debug -jobs 2 I get an error saying that the OpenGL3Renderer destructor is declared private. Am I doing something wrong? s...